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-   -   Defence Skill? (http://forum.shrapnelgames.com/showthread.php?t=18049)

Hully February 27th, 2004 04:57 PM

Defence Skill?
 
I'm currently playing a game as Man Last of The Tuatha. Most of my special units have two more defence than I can account for?

Example: Arch Druid

Basic Def 11
Exp +1
Current Def 15

Example: Sidhe Champion

Basic Def 15
Exp +3
Current Def 20

And just for interest

Example: Monk

Basic Def 8
Exp +1
Current Def 8

Just a little confused, all the standard unit are ok

Pretender +4 fire +4 Nature at start.

So... I'm missing the obvious right?

Nagot Gick Fel February 27th, 2004 05:03 PM

Re: Defence Skill?
 
Most weapons and armors have DEF modifiers.

Teraswaerto February 27th, 2004 05:04 PM

Re: Defence Skill?
 
Weapons can increase (or decrease) defense. A sword increases defense, as does a quarter staff, but a fist doesn't.

Zurai February 27th, 2004 05:05 PM

Re: Defence Skill?
 
One possibility is the Quickness spell. It adds +2 or +3 defence (I forget).

Hully February 27th, 2004 05:12 PM

Re: Defence Skill?
 
Yes but...

Oswine the Tuatha

Using Staff of storms +4 Def and Amulet of Mis protection, armor LW Scale Mail +0 Def

Basic Def 16
Current 23!!!

So what do you think?

Also what does basic include, If the unit come with a shield is that included in the basic total for the unit and if not why not?

Hully February 27th, 2004 05:14 PM

Re: Defence Skill?
 
This is when the units are not in combat.

Nagot Gick Fel February 27th, 2004 05:45 PM

Re: Defence Skill?
 
Quote:

Originally posted by Hully:
Also what does basic include,
<font size="2" face="sans-serif, arial, verdana">Nothing. Basic means just that, basic.

Quote:

If the unit come with a shield is that included in the basic total for the unit and if not why not?
<font size="2" face="sans-serif, arial, verdana">Because you can easily replace shields on commanders, or equip them with 2-handed weapons which make shields irrelevant. It makes no sense to compute a new basic defense value each time you give new stuff to your leaders.

Saber Cherry February 27th, 2004 05:57 PM

Re: Defence Skill?
 
"Mounted" gives +3 defense; this is the origin of your seeming incongruity.

Hully February 27th, 2004 06:59 PM

Re: Defence Skill?
 
Thankyou.

Wauthan February 27th, 2004 07:04 PM

Re: Defence Skill?
 
I'm still a bit confused by this.

Att vs def decides the chance to hit in melee?

Str+dam vs protection decides hitpointloss when hit?

High defence, low protection = glassjaw proboxer. Low fatigue loss, can fight for a long time but risk instant death when hit.
Low defence, high protection = Tank. High fatigue loss, shakes off hit after hit until armor "breaks" and then dies.

High def, low prot units are at their best against high str+dam.
High prot, low def best against low str+dam.

Does that conclusion seem correct?


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