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-   -   C'Tis Desert Tombs -- 200 pts? (http://forum.shrapnelgames.com/showthread.php?t=19128)

Huzurdaddi May 22nd, 2004 04:58 AM

C\'Tis Desert Tombs -- 200 pts?
 
That is a lot of points! Is this correct? If so ... uhm .. why so many points?

Norfleet May 22nd, 2004 06:34 AM

Re: C\'Tis Desert Tombs -- 200 pts?
 
The theory goes that having both holy and unholy priests (as well as killer dominion) is a major boost.

In practice, not all that is expensive is good. Some crap is just overpriced crap.

Edi May 22nd, 2004 09:40 AM

Re: C\'Tis Desert Tombs -- 200 pts?
 
The de facto point cost is lower than that, because DT iirc requires +2 Death and +1 or +2 Heat, which gives you a 120 to 160 point rebate on the stated cost.

Then again, I haven't tried playing C'tis in any form, so I don't know much about the differences between its different themes.

Edi

PrinzMegaherz May 22nd, 2004 10:02 PM

Re: C\'Tis Desert Tombs -- 200 pts?
 
I would like to see desert Tombs without forced death scales.

Running out of money is even worse than with Carrion Wood... at least all CW only summons are able to research. With DT you will have to buy some living mages, as you will spend all your death gems on more unholy priests

EDIT

Is there any reason (storywise) why DT kills its inhabitants? As far as I can see, the Sauroliches start to reawaken the kings of old to defend C'tis against the Ermorian hordes... pretty useless if C'tis dies out in the process, or do I get this wrong?

[ May 22, 2004, 21:06: Message edited by: PrinzMegaherz ]

Endoperez May 23rd, 2004 01:20 AM

Re: C\'Tis Desert Tombs -- 200 pts?
 
You are forced to take those forced scales, so you cannot free as many points for pretender by taking negative scales as you would be if DT realy costed 160 or 140 points...

Norfleet May 23rd, 2004 02:25 AM

Re: C\'Tis Desert Tombs -- 200 pts?
 
Quote:

Originally posted by PrinzMegaherz:
Is there any reason (storywise) why DT kills its inhabitants? As far as I can see, the Sauroliches start to reawaken the kings of old to defend C'tis against the Ermorian hordes... pretty useless if C'tis dies out in the process, or do I get this wrong?
<font size="2" face="sans-serif, arial, verdana">Maybe the Sauromancers are about to make the same mistake Ermor did. It did say something about their behavior changing, after all.

[ May 23, 2004, 01:26: Message edited by: Norfleet ]

SelfishGene May 23rd, 2004 03:55 AM

Re: C\'Tis Desert Tombs -- 200 pts?
 
Sacred Tomb Worms

Bane Fire

SelfishGene May 23rd, 2004 04:47 AM

Re: C\'Tis Desert Tombs -- 200 pts?
 
Quote:

Originally posted by PrinzMegaherz:

Is there any reason (storywise) why DT kills its inhabitants? As far as I can see, the Sauroliches start to reawaken the kings of old to defend C'tis against the Ermorian hordes... pretty useless if C'tis dies out in the process, or do I get this wrong?

<font size="2" face="sans-serif, arial, verdana">Think of Ctis in the terms of ancient Egyptian mythology. We can imagine Ctis has a complicated cosmology of parity in the life/death cycle, unlike in SG/Ashen Ermor where death is malevolent and forced by an externality upon an unwilling populace.

Desert Tombs Ctis is akin to a kind of 'Rapture Ready' philosophy, where the inhabitants are quite willing to pass into death so as to rise again in the final struggle vs. true evil. Or something.

[ May 23, 2004, 03:48: Message edited by: SelfishGene ]

PrinzMegaherz May 23rd, 2004 08:45 PM

Re: C\'Tis Desert Tombs -- 200 pts?
 
Quote:

Think of Ctis in the terms of ancient Egyptian mythology. We can imagine Ctis has a complicated cosmology of parity in the life/death cycle, unlike in SG/Ashen Ermor where death is malevolent and forced by an externality upon an unwilling populace.

Desert Tombs Ctis is akin to a kind of 'Rapture Ready' philosophy, where the inhabitants are quite willing to pass into death so as to rise again in the final struggle vs. true evil. Or something.
<font size="2" face="sans-serif, arial, verdana">That sounds good to me. Still, Desert Tomb reminds me much of Vanilla Ermor, and I would like to see the forced death removed so it can compete with the other undead themes

Graeme Dice May 23rd, 2004 10:05 PM

Re: C\'Tis Desert Tombs -- 200 pts?
 
Quote:

Originally posted by PrinzMegaherz:
I would like to see desert Tombs without forced death scales.

Running out of money is even worse than with Carrion Wood... at least all CW only summons are able to research.

<font size="2" face="sans-serif, arial, verdana">I take it that you've never played either theme, and are under the misconception that a death scale is the same thing as a population killing dominion. Carrion Woods, Soul Gate, and Ashen Empire are the only population killing themes that exist. They can kill thousands of people per turn. Desert tombs just requires a death 2 scale, which kills 0.4% of the population per turn, and reduces income by 4%.


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