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C\'Tis Desert Tombs -- 200 pts?
That is a lot of points! Is this correct? If so ... uhm .. why so many points?
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Re: C\'Tis Desert Tombs -- 200 pts?
The theory goes that having both holy and unholy priests (as well as killer dominion) is a major boost.
In practice, not all that is expensive is good. Some crap is just overpriced crap. |
Re: C\'Tis Desert Tombs -- 200 pts?
The de facto point cost is lower than that, because DT iirc requires +2 Death and +1 or +2 Heat, which gives you a 120 to 160 point rebate on the stated cost.
Then again, I haven't tried playing C'tis in any form, so I don't know much about the differences between its different themes. Edi |
Re: C\'Tis Desert Tombs -- 200 pts?
I would like to see desert Tombs without forced death scales.
Running out of money is even worse than with Carrion Wood... at least all CW only summons are able to research. With DT you will have to buy some living mages, as you will spend all your death gems on more unholy priests EDIT Is there any reason (storywise) why DT kills its inhabitants? As far as I can see, the Sauroliches start to reawaken the kings of old to defend C'tis against the Ermorian hordes... pretty useless if C'tis dies out in the process, or do I get this wrong? [ May 22, 2004, 21:06: Message edited by: PrinzMegaherz ] |
Re: C\'Tis Desert Tombs -- 200 pts?
You are forced to take those forced scales, so you cannot free as many points for pretender by taking negative scales as you would be if DT realy costed 160 or 140 points...
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Re: C\'Tis Desert Tombs -- 200 pts?
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[ May 23, 2004, 01:26: Message edited by: Norfleet ] |
Re: C\'Tis Desert Tombs -- 200 pts?
Sacred Tomb Worms
Bane Fire |
Re: C\'Tis Desert Tombs -- 200 pts?
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Desert Tombs Ctis is akin to a kind of 'Rapture Ready' philosophy, where the inhabitants are quite willing to pass into death so as to rise again in the final struggle vs. true evil. Or something. [ May 23, 2004, 03:48: Message edited by: SelfishGene ] |
Re: C\'Tis Desert Tombs -- 200 pts?
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