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Pseudo-SC building question
I've never actually made an SC as you folks use them, since I am sort of slow and timid and like to spend my points on scales.
For that reason, I find myself making a lot of path-boosting items, support items, etc., but rarely if ever items useful in melee combat. But in a current game, I see an opportunity for me both to monkey about and experiment and, hopefully, to learn about this SC business. Although this certainly is not SC, I was thinking of G-o-Reasoning a Siege Golem or five, for many reasons I wont list here, the upshot of which is I want to experiment with SCs, S-Golems I can get, are fairly cheap, and I can use them as roaming scary guys as well as siegers. Key here is: I dont want to invest *hugely* in this, just moderately. Since S-Golems come with robust protection, decent HP, and full elemental resistance (I think), they seem the perfect target to G-o-R. Have many people done this before? I was thinking of giving them the following items, also because they are no huge investment - wraith sword - amulet of antimagic (they lack only in decent MR) - lucky pendant - QUESTION: Boots of Quickness or Boots of Behemoth? Both look like a good choice - QUESTION: Silver Hauberk (air shield), Rainbow Armor (MR and reinvig), Robe of Shadows, a Berserker Pelt, or something else? - QUESTION: HOrned Helmet? Starshine Skullcap just for the MR? Or splurge on a Wraith Crown (and then definately not get the Robe of Shadows above)? Well thanks for your help, I am new to this. Also, as a question to open this thread up for more discussion: What are YOUR favorite Gift-of-Reasoning creations with which you have had decent success and fun? (Besides the doom horror about which I have read elsewhere but never seen in-game.) [ May 23, 2004, 19:50: Message edited by: tinkthank ] |
Re: Pseudo-SC building question
Do Siege Golems have hand slots? Elemental Kings & Queens make good SCs.
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Re: Pseudo-SC building question
Siege Golems are devoid of hand slots.
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Re: Pseudo-SC building question
From what i've been able to glean from this board a good SC in general is someone who more or less has these traits in one form or another.
1. Life Drain - most important - wraith sword, soul vortex (awesome spell), Life Drain (ditto), ...The bone armor... though i dont know how great it is.. havn't seen many espousing its wonderful/munchkiness 2. Quickness - Bless, boots, or 1 water path 3. Ethereal - Wraith crown, Cloak of Shadows, Body Ethereal astral magic 4. Invulnerability - ~stoneskin~ironskin~goodarmor 5. Fire/Astral shield (or both, if possible) 6. Lots of resistances (more the merrier) 7. Regeneration - Ring o regen is your best source 8. Rejuvination - Although lifedrain can cover this Get as many of these together as possible with a unit that has good basic stats and goto town. for example: Queen of elemental Air with- Wraith Sword Elemental Armor Ring o Regen Amulet o Resilience Set to cast Wrathfull skies, mistform, mirror image, attack rear. I'm far from a proffessional SC builder, so im sure theres a better loadout, but thats the best i can come up with off the top of my head. |
Re: Pseudo-SC building question
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Re: Pseudo-SC building question
I really recommend the Stymphalian Wings for the armor on your seige golem. It provides 3 main benefits:
- Flying: useful in battle, but even more useful for being able to get your SC where it needs to be in a hurry on the strategic map. You can also more easily raid behind enemy lines this way. - Fear: nice effect to help route enemies - Trampling: Against normal masses of units, a quickened size 5 trampler (ieL a seige golem with stymph wings) will decimate them far quicker than a quickened seige golem just swinging its hammers will. Faster killing = more kills before they route and less likelihood of getting afflictions. As a bonus, the Stymph Wings use the same path/gems you already have for the seige golem. If you can manage it, I'd recommend the normal golem over the seige golem, because it has hand slots (for a charcoal shield, and/or shield of valor or shield of gleaming gold), and astral magic to cast body ethereal, astral shield, luck, antimagic, and maybe astral weapon or twist fate. If you go with a seige golem and the Stymph Wings, I'd also add: -Wraith Helm - Ethereal is awesome, and this gives you a few chaff skels to distract the enemy slightly (your golem shouldn't route when they die). If this is too pricey, I'd maybe go with a Horror Helm to boost the fear effect. -Stymph Wings - discussed above - Boots of Quickness - Pendant of Luck - amulet of antimagic or missile protection |
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Re: Pseudo-SC building question
Siege golems get no hands? Bummer. What can I take instead? A normal golem isnt nearly as neat...
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