![]() |
remote spells on sieged province
I was wondering about the mechanics of remote spells on sieged province. In particular, if the nation A sieges the nation B and the third nation C cast a remote spell, who would be affected
- if remote spell is army killer, for example Murdering winter, - if remote spell is province disaster like locust swarm, who will lose the gold, - if remote spell is commander attack whose commanders can be targeted And what will happen, if the caster is A or if the caster is B? Will it be the same as when the caster is a third nation or not? And how the domes affect the casting? What is nation B mage residing in the sieged fortress casts a spell on the same province, will it be stopped by the domes existing on that province? |
Re: remote spells on sieged province
Quote:
I can't give you definite answers - but that's what I would have done if I had made the rules http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: remote spells on sieged province
Domes will work against all spells including those of the owner.
Fires From Afar, Earth Attack, Seeking Arrow will only target enemies, I believe. I haven't checked Mind Hunt lately due to its nasty Feeblemind side-effect, but it may also work. Vengeance of the Dead can, but I don't know what will happen if -your- commander there has the most kills. |
Re: remote spells on sieged province
Quote:
Quote:
Quote:
Examples: Province protected by dome. Defender in besieged castle casts seeking arrow at attacking army: Seeking arrow functions normally and strikes enemy army. Province protected by dome. Defender in different province casts seeking arrow at attacking army: Seeking arrow may be stopped by domes. |
Re: remote spells on sieged province
Quote:
And, the domes don't stop spells originating and targeting same province, so if your enemy is sieging your domed castle and you have lots of mages inside, fire freely. http://forum.shrapnelgames.com/images/icons/icon7.gif (I know I have) Usually casters don't harm their own troops outside battle, but Wind Ride targets your own first. Dunno about the third party involvement. |
Re: remote spells on sieged province
Hm, it would be interesting if Gateway worked into a friendly dome. That would eliminate the need to have an un-domed lab near the destination.
|
Re: remote spells on sieged province
Quote:
|
All times are GMT -4. The time now is 01:25 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.