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-   -   Underwater Nations!!!? (http://forum.shrapnelgames.com/showthread.php?t=19463)

UberPenguin June 24th, 2004 10:26 AM

Underwater Nations!!!?
 
I was remaking my entire nation-god settings for a new World War, I finished Abysia-humanbred, then I started on Atlantis, I realized why atlantis was always the bland, same old nation to me... it has no special themes! I was kind of sad at that, then I got to R'lyeh, it doesn't have a special theme either! Why, I ask, do the underwater nations have no special themes?
I also noticed that Jotunheim (is the only?) doesn't have a "normal" theme, but has "Iron Woods" instead of "normal." The other nations I see all have "Normal" there. Why are the underwater nations cursed with no themes, while Jotunheim has three, technically!?

Norfleet June 24th, 2004 10:40 AM

Re: Underwater Nations!!!?
 
Cthulhu doesn't need a theme. Cthulhu *IS* a theme!

HotNifeThruButr June 24th, 2004 10:43 AM

Re: Underwater Nations!!!?
 
Don't forget Broken Empires.

I like how they add themes, which are pretty much new nations in patches instead of expansions.

Nagot Gick Fel June 24th, 2004 11:00 AM

Re: Underwater Nations!!!?
 
Quote:

Originally posted by UberPenguin:
I also noticed that Jotunheim (is the only?) doesn't have a "normal" theme, but has "Iron Woods" instead of "normal." The other nations I see all have "Normal" there.
<font size="2" face="sans-serif, arial, verdana">I guess it's due to the way themes were introduced in Dominions 2. In PPP, Utgard was the standard Jotunheim, and Ashen Empire was the standard Ermor. Since these are the only 2 old nations which had their base theme changed, Iron Woods and Broken Empire had to be designed from scratch and got distinctive names, while the other nation's standard themes were just 'imported' from PPP unchanged.

Vynd June 24th, 2004 02:44 PM

Re: Underwater Nations!!!?
 
For R'lyeh, I've thought that a neat theme would be one in which you couldn't build any of the half-breed or slave units, or get free Foul Spawns on land, or anything like that. But you could recruit the various Void Gate beasties at your capital. The best ones would of course be extremely expensive. It could be tough to get rolling without any cheap troops, but once you do, watch out!

[ June 24, 2004, 13:45: Message edited by: Vynd ]

Pirateiam June 24th, 2004 05:25 PM

Re: Underwater Nations!!!?
 
Actually I have created my own type of crazy theme using Atlantis - Golum Cult (robots from the sea lol).
I find a nice corner of land to pump out my constructs and control the seas with my water based armies. It actually is quite fun!

Reverend Zombie June 24th, 2004 06:07 PM

Re: Underwater Nations!!!?
 
Quote:

Originally posted by Pirateiam:
Actually I have created my own type of crazy theme using Atlantis - Golum Cult (robots from the sea lol).

<font size="2" face="sans-serif, arial, verdana">PIRATE robots, I hope! (Or is it Robot Pirates?)

djtool June 25th, 2004 01:00 AM

Re: Underwater Nations!!!?
 


[ June 24, 2004, 12:02: Message edited by: djtool ]

djtool June 25th, 2004 01:00 AM

Re: Underwater Nations!!!?
 


[ June 24, 2004, 12:02: Message edited by: djtool ]

djtool June 25th, 2004 01:01 AM

Re: Underwater Nations!!!?
 
the only theme I think you could even do with ryleh is removing all recruitable units except for illithids and starchildren, then provide either multiple voids or a void in every fortress you erect. Then maybe a unit or adjustment of the starchildren for the summons. Maybe make the summonig a little easier that theme.


HOLY TRIPLE POST BATMAN!!!

[ June 24, 2004, 12:01: Message edited by: djtool ]


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