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Mound King Reanimations?
Seems like I'm seeing a problem with the Mound Fiends. In friendly dominion, with unburied corpses (for instance, this turn, 17) in the province, I've had Mound Fiends set to Reanimate for over 5 turns and ... Nada. Diddly. Deathly Squat.
Shouldn't a Mound Fiends be reanimating something each turn? At a minimum, within 5 turns it seems like it bloody well should have brought something back from the dead, but no. I have carrion springing up (playing CW Pangaea), but not whatever-it-is that Mound Fiends are supposed to reanimate. (Tried using the search function - but "Mound King" + Reanimation gave lots of pieces of threads that didn't even have the word "Mound" in them, much less Mound King and reanimation in the post or even thread.) Edit : Replaced "King" with "Fiend" - mound fiends aren't reanimating. Seemed like "King" would be the mighty one, instead of "Fiend", but ah well. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Mound King Reanimations?
My father noticed the same thing yesterday. Does it have to do with the number of unburied corpses?
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Re: Mound King Reanimations?
Erm... Mound Kings don't reanimate. Are you sure you don't mean Mound Fiend? I don't think they reanimate either, but I guarantee Mound Kings don't. I even created a single player game and checked my multiplayer game, just to be sure.
Unless there are different sorts of Mound King, that is. I know there are at least two sorts of Wraith Lord(One mounted), so I suppose some Mound Kings(Maybe summoned ones, instead of autosummoned) might have a level or two of unholy. Still, if they've got unholy 2 or higher, you're supposed to be able to pick what they reanimate from a list. If he's only got one level, or the equivalent, I imagine he'd automatically reanimate soulless, meaning you'd need unburied corpses. Any of this seem relevant? |
Re: Mound King Reanimations?
Oops - I meant Mound Fiend - the D3 one, with the Reanimate ability built in. |
Re: Mound King Reanimations?
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Thanks! |
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