.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old August 18th, 2004, 06:22 PM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Mound King Reanimations?

Seems like I'm seeing a problem with the Mound Fiends. In friendly dominion, with unburied corpses (for instance, this turn, 17) in the province, I've had Mound Fiends set to Reanimate for over 5 turns and ... Nada. Diddly. Deathly Squat.

Shouldn't a Mound Fiends be reanimating something each turn? At a minimum, within 5 turns it seems like it bloody well should have brought something back from the dead, but no. I have carrion springing up (playing CW Pangaea), but not whatever-it-is that Mound Fiends are supposed to reanimate.

(Tried using the search function - but "Mound King" + Reanimation gave lots of pieces of threads that didn't even have the word "Mound" in them, much less Mound King and reanimation in the post or even thread.)

Edit : Replaced "King" with "Fiend" - mound fiends aren't reanimating. Seemed like "King" would be the mighty one, instead of "Fiend", but ah well.
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
  #2  
Old August 18th, 2004, 06:25 PM

DeathDaemon DeathDaemon is offline
Corporal
 
Join Date: Mar 2004
Location: San Diego, California
Posts: 107
Thanks: 0
Thanked 0 Times in 0 Posts
DeathDaemon is on a distinguished road
Default Re: Mound King Reanimations?

My father noticed the same thing yesterday. Does it have to do with the number of unburied corpses?
Reply With Quote
  #3  
Old August 18th, 2004, 06:39 PM
Vicious Love's Avatar

Vicious Love Vicious Love is offline
Second Lieutenant
 
Join Date: Feb 2004
Posts: 514
Thanks: 0
Thanked 0 Times in 0 Posts
Vicious Love is on a distinguished road
Default Re: Mound King Reanimations?

Erm... Mound Kings don't reanimate. Are you sure you don't mean Mound Fiend? I don't think they reanimate either, but I guarantee Mound Kings don't. I even created a single player game and checked my multiplayer game, just to be sure.
Unless there are different sorts of Mound King, that is. I know there are at least two sorts of Wraith Lord(One mounted), so I suppose some Mound Kings(Maybe summoned ones, instead of autosummoned) might have a level or two of unholy. Still, if they've got unholy 2 or higher, you're supposed to be able to pick what they reanimate from a list.
If he's only got one level, or the equivalent, I imagine he'd automatically reanimate soulless, meaning you'd need unburied corpses.
Any of this seem relevant?
Reply With Quote
  #4  
Old August 18th, 2004, 06:51 PM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: Mound King Reanimations?


Oops - I meant Mound Fiend - the D3 one, with the Reanimate ability built in.
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
  #5  
Old August 18th, 2004, 07:00 PM
Nagot Gick Fel's Avatar

Nagot Gick Fel Nagot Gick Fel is offline
Major
 
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
Nagot Gick Fel is on a distinguished road
Default Re: Mound King Reanimations?

Quote:
Cainehill said:
Shouldn't a Mound Fiends be reanimating something each turn? At a minimum, within 5 turns it seems like it bloody well should have brought something back from the dead, but no. I have carrion springing up (playing CW Pangaea), but not whatever-it-is that Mound Fiends are supposed to reanimate.
If you're playing Pangaea (any theme), Mound Fiends reanimate Manikins, etc. instead of the more usual undead (soulless, ghouls, etc.) And they do reanimate at the same rate as Carrion Lords. I have a New Era game running at the moment I'm writting this, and have half a dozen carrion elephants in my army.
__________________
God does not play dice, He plays Dominions Albert von Ulm
Reply With Quote
  #6  
Old August 18th, 2004, 07:11 PM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: Mound King Reanimations?

Quote:
Nagot Gick Fel said:
If you're playing Pangaea (any theme), Mound Fiends reanimate Manikins, etc. instead of the more usual undead (soulless, ghouls, etc.) And they do reanimate at the same rate as Carrion Lords. I have a New Era game running at the moment I'm writting this, and have half a dozen carrion elephants in my army.
Ah! That explains it - I kept looking, seeing only carrion critters that my carrion cuties and lords were supposed to be bringing, and wondering where the 'normal' undead were.

Thanks!
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:48 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.