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Soul Gate vs. Ashen Empire & Ermor Setup
I'm getting ready for my first MP game w/ Ermor (and for that matter I've just started my first SP game, as well http://forum.shrapnelgames.com/images/smilies/happy.gif), and I'd appreciate some insights on good setup choices. I have found a number of good Posts on Ermor by search, and have a pretty good idea of what I want to do w/ scales and pretender choice, but I still have a few questions remaining. Also, comments comparing SG vs AE are welcome and/or any general Ermor setup comments.
1) My first question is on choosing between Soul Gate and Ashen Empire. Soul Gate sounds more my style, but a friend has pointed out that lots of their spawns have MR negates attacks, which really hurts their ability to have effective massed attacks on SCs. Canyone out there w/ MP experience playing SG confirm whether or not the SG freespawns are useful in the endgame? 2) I don't quite understand how bless effects work (or don't work) w/ unholy. The "Unholy Blessing" spells say that they activate the "powers of an unholy troop". Does this have anything to do with the bless effects that come from your pretender? If not, is there any point in considering bless effects w/ your pretender design? 3) In the case of SG, it seems reasonable to choose a putz as your initial prophet, until you can afford a Wraith consul. However, I've heard other choices argued regarding Ermor prophets. Is it not the case that going from four to five in unholy level is quite valuable (as with the equivalent for holy prophets)? The fifth level "Power of the Sepulchre" spell seems pretty useful, though I can well imagine that its painful to spend the 35 death gems for a Wraith Consul is pretty painful, early on. |
Re: Soul Gate vs. Ashen Empire & Ermor Setup
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Why SG is better than AE
Why AE is better than SG
(Okay, so I am a Soul Gate rather than Ashen Empire type. http://forum.shrapnelgames.com/images/smilies/laugh.gif One run-in with mind-affecting/commander-seeking spells convinced me - as did seing ordinary SG troops Last twice or thrice as long against massed priests. In the late game, the troops are not supposed to kill anything anyway (except for Ghosts or if you manage to mass flight), just supposed to stay undead long enough for your Dusk Elders to deal with the opposition) Quote:
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The five different things unholy Ermorian priests can do are:
+4MV and +4 AT are definitely worth it and while you can achieve it by placing lots of unholy priests in the ranks, it is much easier to achieve with a single spell in the first or second round of battle from your prophet. |
Re: Soul Gate vs. Ashen Empire & Ermor Setup
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Personally, I'm rather quality oriented myself, and your post has encouraged me to go with my gut, and stick to SG. http://forum.shrapnelgames.com/images/smilies/happy.gif Thanks again for a very informative post! - Thufir |
Re: Soul Gate vs. Ashen Empire & Ermor Setup
Very informative post Peter http://forum.shrapnelgames.com/images/smilies/happy.gif .
I have a question now too : Is there anywhere detailed information on the freespawns of both Ermors ? I always had the impression that AE ermor gets at least 3 times more troops than SG but this is very subjective . I personally still favor AE ermor a bit . If the enemy has lots of priests things get ugly for AE but since you get so many freespawns you can just build a lot of small raiding Groups of 200-500 undead which can easily kill most SCs . So forcing your enemy to build lots of anti-death mages and priests while you lose only fodder which spawns really quick again is nice . Your enemy can use e.g. flames from the sky of course but this is expensive http://forum.shrapnelgames.com/images/smilies/happy.gif . So hopefully your enemy wastes gems or is forced to buy otherwise not so useful special antiundead forces while you lose nothing . You can make in midgame or early lategame 5-10 raiding armies each 200-500 undeads big rather easy with AE ermor . This alone is already not so easy to stop or takes precious resources . With SG this doesn't work as well though , at least not in my personal experience . |
Re: Soul Gate vs. Ashen Empire & Ermor Setup
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Re: Soul Gate vs. Ashen Empire & Ermor Setup
The biggest advantage I find that SG has over AE is that you can prophetize your starting wraith centurion on turn 1 and start taking over provinces using him and only him on turn 2. I find that against non heavy cavalry provinces he has about a 80% success ratio, and he can even take heavy cav once he gets some exp and hopefully a good HoF ability. So long as you make sure to only send him into positive dominion provinces you can do alot of early expansion with just your prophet and mass a big army that much quicker in case somebody tries to take out Ermor early, which some people do try to do.
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Re: Soul Gate vs. Ashen Empire & Ermor Setup
Actually, SG Ermor does have an unholy troop: The Wailing Lady. Granted, they are expensive to summon and not worth the gems it costs, but you get them as freespawns in temple provinces. Not very often, but then, you don't need a lot of them at any given time. If you manage to slap a squad of ten to fifteen together, they make a very formidable core to build a battle group of ghosts and secondary fodder around. They have an area death attack (Wail, dmg death, aoe 1) which has a secondary Fear effect with an aoe of 5. They will simply scythe through low to mid-level summons and mundane troops of almost any stripe.
Granted, they are not plentiful enough to actually justify a blessing strategy, but even with a partial blessing (no lv 9 effects), they are a nice bonus. Edi |
Re: Soul Gate vs. Ashen Empire & Ermor Setup
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Re: Soul Gate vs. Ashen Empire & Ermor Setup
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Personally, I like to gather Ghost and Wailing Lady freespawn in my capital until I have enough of them to unleash an entire army of these dreaded beings. I must admit that I would use Wailing Ladies more if they had a different colour. http://forum.shrapnelgames.com/images/smilies/laugh.gif Ghosts are nice because, being white, they stand out in the garrison list at a glance: You can see immediately whether there are any ghosts to collect and can easily doubleclick on one of them to select the whole bunch. Since Wailing Ladies are black, I find them much harder to select when there are a hundred garrison freespawn or so. It would be much easier if they were, say, green, red, or white. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Soul Gate vs. Ashen Empire & Ermor Setup
Dont forget the Broken Empire (base) theme. Actually my favorite. SG and AE have both a terrible Achille's heel in MP games : all other players will hate you. And your economy is so weak that you simply cannot pay good indep mages or troops (pillage is a short term solution).
Ermor Broken Empire is an excellent nation that combines very good troops with some astral and death magic. Weaknesses: - expensive mages (but 1/2 upkeep), - all mages and priests, apart from the cultist, are vulnerable to Magic Duels. Strengths: - excellent infantry, - Body Ethereal, the best starting spell of the game IMHO, and death gems to raise hordes of Behemoths (Enchantment 4) or Wights (Conj 3) which are very good with etherealness, - Leave a few thaumaturgs where your armies just fought to get free armoured soulless (against strong indep, I often raise 30 undead after one battle). - The Vestals lack punch and are slow to gather in numbers, but they're free and with battlefield-wide power of the sepulchre (+4 ATT and AP, better than fire-8 blessing!) they're quite good units. And since they're from site, you can keep getting them even under seige. - Nether Darts. AND you can still be friends with your neighbours and have a flourishing economy. Cheers |
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