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October 4th, 2004, 06:10 PM
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First Lieutenant
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Soul Gate vs. Ashen Empire & Ermor Setup
I'm getting ready for my first MP game w/ Ermor (and for that matter I've just started my first SP game, as well ), and I'd appreciate some insights on good setup choices. I have found a number of good Posts on Ermor by search, and have a pretty good idea of what I want to do w/ scales and pretender choice, but I still have a few questions remaining. Also, comments comparing SG vs AE are welcome and/or any general Ermor setup comments.
1) My first question is on choosing between Soul Gate and Ashen Empire. Soul Gate sounds more my style, but a friend has pointed out that lots of their spawns have MR negates attacks, which really hurts their ability to have effective massed attacks on SCs. Canyone out there w/ MP experience playing SG confirm whether or not the SG freespawns are useful in the endgame?
2) I don't quite understand how bless effects work (or don't work) w/ unholy. The "Unholy Blessing" spells say that they activate the "powers of an unholy troop". Does this have anything to do with the bless effects that come from your pretender? If not, is there any point in considering bless effects w/ your pretender design?
3) In the case of SG, it seems reasonable to choose a putz as your initial prophet, until you can afford a Wraith consul. However, I've heard other choices argued regarding Ermor prophets. Is it not the case that going from four to five in unholy level is quite valuable (as with the equivalent for holy prophets)? The fifth level "Power of the Sepulchre" spell seems pretty useful, though I can well imagine that its painful to spend the 35 death gems for a Wraith Consul is pretty painful, early on.
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October 4th, 2004, 07:37 PM
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Second Lieutenant
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Re: Soul Gate vs. Ashen Empire & Ermor Setup
Quote:
Thufir said:
1) My first question is on choosing between Soul Gate and Ashen Empire. Soul Gate sounds more my style, but a friend has pointed out that lots of their spawns have MR negates attacks, which really hurts their ability to have effective massed attacks on SCs. Canyone out there w/ MP experience playing SG confirm whether or not the SG freespawns are useful in the endgame?
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SG vs AE is in many ways the question of quality over quantity. Still, good arguments can be made for both being preferable. As such, I will do both.
Why SG is better than AE - Your freespawn are not mindless. This means that evil astral nations using mind burn and other mind attacks (or even worse, R'lyeh's mindbLasts!) will target your plentiful troops rather than picking off your leaders one by one on your leaders.
- Your freespawn are not mindless. This means that they are immensely much better at defending fortresses.
- Your freespawn have higher MR than AE. This means that it requires rather more or stronger priests to perform a drive-by priesting. Moreover, when boosted by either anti-magic or the unholy powers of your Wraith Consuls, most of them get very decent MR.
- Ethereality is very valuable in the early game, and throughout the game it provides protection from some of the nastier anti-leader rituals. When you are sinking so many death gems into good leaders, that counts.
- In the late game most of your troops are crap. However, at very high dominion levels some of the freespawn are ghosts. If you gather them together every 5 rounds or so, you will be gaining a good ghost army, and massed ghosts are fun because of their lifedrain attacks. They can take down some of the nastier SC types on their own. (While being worthless against others such as Wrathers, but you don't get everything)
- You will over time gain an awful lot of Shadow Tribunes for free, who can summon more shadows. They are good leaders for fetishes/clams.
- Having a few Shadow Tribunes stationed in each province summoning shadows in the later game is a good investment. Most raiding spells rely on summoning troops with natural weapons, which have real trouble with the ethereality of the defenders.
- You do not have to worry about bless effects unless you want to. D9 overkill? D7 is enough for most purposes, really. Still, you can go far in the early game with a Wraith Centurion with a Shirt of the Battle Saint, Especially if you have D9, and in the mid-game you could make a band of very scary Bane Lords capable of routing armies. Add helmet.
- You are never, ever, going to lose one of your good unholy leaders in the early to mid game, thus losing the gem investment. (Since you will only be attacking own-dominion provinces). Worst case, your leader is going back to your capital to pick up the new army formed. This allows you to take greater risks. Moreover, you can use the suicide shortcut to return to your capital from the front.... And you are not going to see 16D or 23D go down the drain because of some stupid trampler who got lucky.
Why AE is better than SG - Your freespawn are mindless. This means they will never break morale.
- You gain more freespawn than SG.
- You gain unholy freespawn (Knights of the Unholy Sepulchre) - very useful in the early game..... But they have MR 13 and only 6 hp, so do not expect them to Last individually.
- Your troops may be individually crappier, easier to hit, banishable by a drunk friar with a hangover, and slow - but at least they do damage when they hit without requiring a MR roll!
- Your dominion kills people quicker than SGs. While bad for oneself during initial expanion, it does mean that any slight dominionpush into enemy territory pays off quicker.
- Your unholy priests cost less death gems than SGs. True, they are not immortal, but just how often does SG see a Senator or Consul die in battle anyway? They are usually hidden by a horde of troops!
(Okay, so I am a Soul Gate rather than Ashen Empire type. One run-in with mind-affecting/commander-seeking spells convinced me - as did seing ordinary SG troops Last twice or thrice as long against massed priests. In the late game, the troops are not supposed to kill anything anyway (except for Ghosts or if you manage to mass flight), just supposed to stay undead long enough for your Dusk Elders to deal with the opposition)
Quote:
2) I don't quite understand how bless effects work (or don't work) w/ unholy. The "Unholy Blessing" spells say that they activate the "powers of an unholy troop". Does this have anything to do with the bless effects that come from your pretender? If not, is there any point in considering bless effects w/ your pretender design?
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No reason to really consider bless effects unless you play AE as SG does not have any unholy troops but AE has.
Quote:
3) In the case of SG, it seems reasonable to choose a putz as your initial prophet, until you can afford a Wraith consul. However, I've heard other choices argued regarding Ermor prophets. Is it not the case that going from four to five in unholy level is quite valuable (as with the equivalent for holy prophets)? The fifth level "Power of the Sepulchre" spell seems pretty useful, though I can well imagine that its painful to spend the 35 death gems for a Wraith Consul is pretty painful, early on.
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Unholy 5 Wraith Consuls are much, much funnier than Unholy 4 once you are pushing a few hundred troops around. Which, given that is Ermor we are talking about, sure isn't going to take a long time.
The five different things unholy Ermorian priests can do are:
- Boost magic resistance [+4 MR]: Unholy Protection (L1, Area 1), Protection of the Sepulchre (L4, Area Battlefield)
- Activate blessing: Unholy Blessing (L1, Area 1), (L3, Area 10), (L4, Area Battlefield)
- Increase speed and attack [+4 MV, +4 AT]: Unholy Power (L1, Area 1), Power of the Sepulchre (L5, Area Battlefield)
- Curse holy unit: Anathema (L3, Area 1)
- Control enemy undead: Unholy Command (L2, one target)
+4MV and +4 AT are definitely worth it and while you can achieve it by placing lots of unholy priests in the ranks, it is much easier to achieve with a single spell in the first or second round of battle from your prophet.
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October 4th, 2004, 08:21 PM
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First Lieutenant
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Re: Soul Gate vs. Ashen Empire & Ermor Setup
Quote:
Peter Ebbesen said:
SG vs AE is in many ways the question of quality over quantity. Still, good arguments can be made for both being preferable. As such, I will do both.
...
(Okay, so I am a Soul Gate rather than Ashen Empire type. ...)
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Excellent post, Peter! You really layed out the issues here very clearly - this will help a ton in reducing my Ermor learning curve!
Personally, I'm rather quality oriented myself, and your post has encouraged me to go with my gut, and stick to SG.
Thanks again for a very informative post!
- Thufir
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October 4th, 2004, 09:05 PM
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Lieutenant General
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Re: Soul Gate vs. Ashen Empire & Ermor Setup
Very informative post Peter .
I have a question now too :
Is there anywhere detailed information on the freespawns of both Ermors ?
I always had the impression that AE ermor gets at least 3 times more troops than SG but this is very subjective .
I personally still favor AE ermor a bit . If the enemy has lots of priests things get ugly for AE but since you get so many freespawns you can just build a lot of small raiding Groups of 200-500 undead which can easily kill most SCs .
So forcing your enemy to build lots of anti-death mages and priests while you lose only fodder which spawns really quick again is nice .
Your enemy can use e.g. flames from the sky of course but this is expensive .
So hopefully your enemy wastes gems or is forced to buy otherwise not so useful special antiundead forces while you lose nothing .
You can make in midgame or early lategame 5-10 raiding armies each 200-500 undeads big rather easy with AE ermor .
This alone is already not so easy to stop or takes precious resources .
With SG this doesn't work as well though , at least not in my personal experience .
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October 4th, 2004, 11:55 PM
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General
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Re: Soul Gate vs. Ashen Empire & Ermor Setup
Quote:
Peter Ebbesen said:[*]Your freespawn are not mindless. This means that they are immensely much better at both sieging and defending fortresses.
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Only castle defense depends on having a mind. Sieging units are just as good mindless or not.
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October 5th, 2004, 03:21 AM
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Sergeant
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Re: Soul Gate vs. Ashen Empire & Ermor Setup
The biggest advantage I find that SG has over AE is that you can prophetize your starting wraith centurion on turn 1 and start taking over provinces using him and only him on turn 2. I find that against non heavy cavalry provinces he has about a 80% success ratio, and he can even take heavy cav once he gets some exp and hopefully a good HoF ability. So long as you make sure to only send him into positive dominion provinces you can do alot of early expansion with just your prophet and mass a big army that much quicker in case somebody tries to take out Ermor early, which some people do try to do.
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October 5th, 2004, 04:00 AM
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National Security Advisor
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Re: Soul Gate vs. Ashen Empire & Ermor Setup
Actually, SG Ermor does have an unholy troop: The Wailing Lady. Granted, they are expensive to summon and not worth the gems it costs, but you get them as freespawns in temple provinces. Not very often, but then, you don't need a lot of them at any given time. If you manage to slap a squad of ten to fifteen together, they make a very formidable core to build a battle group of ghosts and secondary fodder around. They have an area death attack (Wail, dmg death, aoe 1) which has a secondary Fear effect with an aoe of 5. They will simply scythe through low to mid-level summons and mundane troops of almost any stripe.
Granted, they are not plentiful enough to actually justify a blessing strategy, but even with a partial blessing (no lv 9 effects), they are a nice bonus.
Edi
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October 5th, 2004, 04:59 AM
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Second Lieutenant
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Re: Soul Gate vs. Ashen Empire & Ermor Setup
Quote:
Graeme Dice said:
Quote:
Peter Ebbesen said:[*]Your freespawn are not mindless. This means that they are immensely much better at both sieging and defending fortresses.
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Only castle defense depends on having a mind. Sieging units are just as good mindless or not.
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Thanks. Post updated.
__________________
When I said Death before Dishonour, I meant alphabetically.
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October 5th, 2004, 05:18 AM
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Second Lieutenant
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Re: Soul Gate vs. Ashen Empire & Ermor Setup
Quote:
Edi said:
Actually, SG Ermor does have an unholy troop: The Wailing Lady. Granted, they are expensive to summon and not worth the gems it costs, but you get them as freespawns in temple provinces. Not very often, but then, you don't need a lot of them at any given time. If you manage to slap a squad of ten to fifteen together, they make a very formidable core to build a battle group of ghosts and secondary fodder around. They have an area death attack (Wail, dmg death, aoe 1) which has a secondary Fear effect with an aoe of 5. They will simply scythe through low to mid-level summons and mundane troops of almost any stripe.
Granted, they are not plentiful enough to actually justify a blessing strategy, but even with a partial blessing (no lv 9 effects), they are a nice bonus.
Edi
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True. Wailing Ladies are available for summoning for both Ermor themes and can turn up by themselves. However, as you note, they seldom do so in numbers that justify a blessing strategy in the long run, and you are not going to have any in the short run, so they can conveniently be ignored when discussing unholy troops for the Ermor themes.
Personally, I like to gather Ghost and Wailing Lady freespawn in my capital until I have enough of them to unleash an entire army of these dreaded beings.
I must admit that I would use Wailing Ladies more if they had a different colour. Ghosts are nice because, being white, they stand out in the garrison list at a glance: You can see immediately whether there are any ghosts to collect and can easily doubleclick on one of them to select the whole bunch. Since Wailing Ladies are black, I find them much harder to select when there are a hundred garrison freespawn or so. It would be much easier if they were, say, green, red, or white.
__________________
When I said Death before Dishonour, I meant alphabetically.
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October 5th, 2004, 10:37 AM
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Re: Soul Gate vs. Ashen Empire & Ermor Setup
Dont forget the Broken Empire (base) theme. Actually my favorite. SG and AE have both a terrible Achille's heel in MP games : all other players will hate you. And your economy is so weak that you simply cannot pay good indep mages or troops (pillage is a short term solution).
Ermor Broken Empire is an excellent nation that combines very good troops with some astral and death magic.
Weaknesses:
- expensive mages (but 1/2 upkeep),
- all mages and priests, apart from the cultist, are vulnerable to Magic Duels.
Strengths:
- excellent infantry,
- Body Ethereal, the best starting spell of the game IMHO, and death gems to raise hordes of Behemoths (Enchantment 4) or Wights (Conj 3) which are very good with etherealness,
- Leave a few thaumaturgs where your armies just fought to get free armoured soulless (against strong indep, I often raise 30 undead after one battle).
- The Vestals lack punch and are slow to gather in numbers, but they're free and with battlefield-wide power of the sepulchre (+4 ATT and AP, better than fire-8 blessing!) they're quite good units. And since they're from site, you can keep getting them even under seige.
- Nether Darts.
AND you can still be friends with your neighbours and have a flourishing economy.
Cheers
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