.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Missile endurance (http://forum.shrapnelgames.com/showthread.php?t=22376)

Timstone January 14th, 2005 12:45 PM

Missile endurance
 
Okay, missile weapons (seekers) have a limited endurance. I know they use up supplies, but how many supplies do they get filled with?
Cool for making hardhitting, slow projectiles with a high endurance.

Ragnarok-X January 14th, 2005 03:43 PM

Re: Missile endurance
 
What do you mean with "do they get filles with" ?! They work exactly like beam weapons. A shot or launch costs X supplies. The missile itself does not store any supplies, apart from giving it the supply storage ability. When you think about endurance, give them a big range, a slow speed and a big damage resistance. That will give them endurance http://forum.shrapnelgames.com/images/smilies/laugh.gif

Fyron January 14th, 2005 03:48 PM

Re: Missile endurance
 
A missile disappears as soon as it has traveled as many squares as it's range allows it to. You can get unlimited range missiles by adding a 21st range value (assuming you already have all 20 range values doing damage). Any hit beyond range 20 will use the range 21 damage value.

Ragnarok-X January 14th, 2005 04:58 PM

Re: Missile endurance
 
Will, i guess my reply was totally wrong then, at least compared the question it seems.

Ed Kolis January 14th, 2005 05:48 PM

Re: Missile endurance
 
Perhaps you are confusing missiles with drones?

Ragnarok-X January 14th, 2005 06:32 PM

Re: Missile endurance
 
No, i simply thought Timstone was talking about supply usage of missiles, since he was talking about supplies. my bad.

Timstone January 14th, 2005 06:42 PM

Re: Missile endurance
 
I meant the thing Fyron mentioned. Thanks for the responses guys!
Top notch!

Atrocities January 14th, 2005 07:10 PM

Re: Missile endurance
 
Quote:

Imperator Fyron said:
A missile disappears as soon as it has traveled as many squares as it's range allows it to. You can get unlimited range missiles by adding a 21st range value (assuming you already have all 20 range values doing damage). Any hit beyond range 20 will use the range 21 damage value.

They basically burn up their solid fule and drift off into space.


All times are GMT -4. The time now is 04:12 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.