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January 14th, 2005, 12:45 PM
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Brigadier General
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Missile endurance
Okay, missile weapons (seekers) have a limited endurance. I know they use up supplies, but how many supplies do they get filled with?
Cool for making hardhitting, slow projectiles with a high endurance.
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January 14th, 2005, 03:43 PM
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Major General
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Re: Missile endurance
What do you mean with "do they get filles with" ?! They work exactly like beam weapons. A shot or launch costs X supplies. The missile itself does not store any supplies, apart from giving it the supply storage ability. When you think about endurance, give them a big range, a slow speed and a big damage resistance. That will give them endurance
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January 14th, 2005, 03:48 PM
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Shrapnel Fanatic
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Re: Missile endurance
A missile disappears as soon as it has traveled as many squares as it's range allows it to. You can get unlimited range missiles by adding a 21st range value (assuming you already have all 20 range values doing damage). Any hit beyond range 20 will use the range 21 damage value.
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January 14th, 2005, 04:58 PM
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Major General
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Re: Missile endurance
Will, i guess my reply was totally wrong then, at least compared the question it seems.
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January 14th, 2005, 05:48 PM
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General
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Re: Missile endurance
Perhaps you are confusing missiles with drones?
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January 14th, 2005, 06:32 PM
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Major General
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Re: Missile endurance
No, i simply thought Timstone was talking about supply usage of missiles, since he was talking about supplies. my bad.
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January 14th, 2005, 06:42 PM
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Brigadier General
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Re: Missile endurance
I meant the thing Fyron mentioned. Thanks for the responses guys!
Top notch!
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2
Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
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January 14th, 2005, 07:10 PM
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Shrapnel Fanatic
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Re: Missile endurance
Quote:
Imperator Fyron said:
A missile disappears as soon as it has traveled as many squares as it's range allows it to. You can get unlimited range missiles by adding a 21st range value (assuming you already have all 20 range values doing damage). Any hit beyond range 20 will use the range 21 damage value.
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They basically burn up their solid fule and drift off into space.
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