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-   -   Opening Warp holes (http://forum.shrapnelgames.com/showthread.php?t=23048)

Smolf March 9th, 2005 04:32 AM

Opening Warp holes
 
I'm playing in a star system where not all system are connected to each other. I have just researched stellar manipulation to lvl 3 and got Gravitational Quantum Resonator I. It states that it can open a warp point out to a system 100 light years away. Is their any way to measure the distance between one of my star systems and the closest neighboring system?

No need to waste a lot of resources on inferior components.

Thx
Smolf

Combat Wombat March 9th, 2005 04:34 AM

Re: Opening Warp holes
 
I believe that the squares on the quadrant map represent light years.

Fyron March 9th, 2005 04:35 AM

Re: Opening Warp holes
 
When you order a ship to open a warp point, you can see the distance between the systems by selecting the source system, then hovering the mouse over the target system.

The only other way to determine the distance between systems is to calculate it, unfortunately. Each square on the galaxy map is 10 light years. Diagonals count, so 10 squares in a direct diagonal line is not 100 LY, but instead 100 * sqrt(2) LY (at most).

Combat Wombat March 9th, 2005 04:37 AM

Re: Opening Warp holes
 
Yeah thats what I said.

Atrocities March 9th, 2005 04:52 AM

Re: Opening Warp holes
 
This NEEDs to be in the FAQ if it is not already. This is a valuable TIP. Do you mind if I add it to the tip section as well?

Fyron March 9th, 2005 07:24 AM

Re: Opening Warp holes
 
I have no objections to anything I post being added to the Newbie FAQ or the tips and tricks thread.

Strategia_In_Ultima March 9th, 2005 12:41 PM

Re: Opening Warp holes
 
I don;t think this is just for the NEWBIE FAQ, I think it should also be added to the FAQ for more experienced players (if there is such a document/thread). I don't think many people know this.

Fyron March 9th, 2005 04:43 PM

Re: Opening Warp holes
 
The Newbie FAQ is somewhat as a misnomer, since it is a reference for practically everything in the game. Even experienced players can learn quite a lot from it. http://forum.shrapnelgames.com/images/smilies/happy.gif

Slick March 9th, 2005 10:33 PM

Re: Opening Warp holes
 
I've been working on an update off and on for the last couple of months. Every time I sit down to work on it, it seems I get inundated with RL... It's coming. (yeah, we've heard that before)

Smolf March 10th, 2005 04:14 AM

Re: Opening Warp holes
 
Anyway thx for the quick response. Now it's time to unleash doom on my (soon to be vanquished) enemies.


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