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Ghosts on barges
In #105 Operation Starlite, full screen, ID flags on.
I move a barge up to the beach, click the hex ahead, unit unloads. Barge is shown as empty. I click another empty hex ahead, ID flag moves from the barge to the empty hex. Confusing but not a real problem. Just thought you might want to know. |
Re: Ghosts on barges
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Don |
Re: Ghosts on barges
1 Attachment(s)
Here is a saved turn.
Go to 69,169 click barge Click on 69,170 |
Re: Ghosts on barges
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It's a bug. Good catch. I just tried a generated beach assault and the same thing happens. It's won't affect game play and isn't an issue if you play with ID tags Off ( which is how we usually playtest unfortunately Don |
Re: Ghosts on barges
In this same battle a couple of turns later,
An LTV gets hit on the AI's turn, briefly a helo pops out of the destroyed LTV. I think it turns into crew. I only saw this on the AI replay, not the first time. |
Re: Ghosts on barges
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If you still have the save you saw that in replay please send it. If not, if you see anything like that again, even in replay, send us a save with your post Don |
Re: Ghosts on barges
1 Attachment(s)
Load the save, replay the enemy turn.
The first unit is an LVT that gets destroyed. With my setup, as in slow, I see a helo then it seems to turn into a crew. You may see more of these in the other save file. This file is the beginning of turn 6, the other about 6.5 I am up to turn 9 and have seen this again and again. (because I am terrible at this game and keep losing units) |
Re: Ghosts on barges
Have you seen any more Helo's pop out of destroyed LVT's?
The ID tag bug I can duplicate in a regular game but not the Helo\crew bailout one. If anyone else plays a beach assualt and see's this please let me know Thanks Don |
Re: Ghosts on barges
I checked the second attachment before I zipped and uploaded here.
If you didn't see them in either save, I will post my settings. Maybe you have to be in slow motion mode to catch it. |
Re: Ghosts on barges
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Cheers Andy |
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