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June 26th, 2005, 12:07 PM
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Sergeant
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Join Date: Jun 2005
Location: Arizona West Coast
Posts: 260
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Ghosts on barges
In #105 Operation Starlite, full screen, ID flags on.
I move a barge up to the beach, click the hex ahead, unit unloads. Barge is shown as empty. I click another empty hex ahead, ID flag moves from the barge to the empty hex.
Confusing but not a real problem.
Just thought you might want to know.
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June 26th, 2005, 12:35 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: Ghosts on barges
Quote:
junk2drive said:
In #105 Operation Starlite, full screen, ID flags on.
I move a barge up to the beach, click the hex ahead, unit unloads. Barge is shown as empty. I click another empty hex ahead, ID flag moves from the barge to the empty hex.
Confusing but not a real problem.
Just thought you might want to know.
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And when you click on the ID tag does it tell you what it's supposed to be? Do you have a unit number of the Barge?
Don
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June 26th, 2005, 12:56 PM
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Sergeant
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Join Date: Jun 2005
Location: Arizona West Coast
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Re: Ghosts on barges
Here is a saved turn.
Go to 69,169 click barge
Click on 69,170
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June 26th, 2005, 01:37 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: Ghosts on barges
Quote:
junk2drive said:
Here is a saved turn.
Go to 69,169 click barge
Click on 69,170
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It's a bug. Good catch. I just tried a generated beach assault and the same thing happens. It's won't affect game play and isn't an issue if you play with ID tags Off ( which is how we usually playtest unfortunately
Don
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June 26th, 2005, 05:15 PM
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Sergeant
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Join Date: Jun 2005
Location: Arizona West Coast
Posts: 260
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Re: Ghosts on barges
In this same battle a couple of turns later,
An LTV gets hit on the AI's turn, briefly a helo pops out of the destroyed LTV. I think it turns into crew.
I only saw this on the AI replay, not the first time.
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June 26th, 2005, 11:55 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,490
Thanks: 3,960
Thanked 5,696 Times in 2,813 Posts
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Re: Ghosts on barges
Quote:
junk2drive said:
In this same battle a couple of turns later,
An LTV gets hit on the AI's turn, briefly a helo pops out of the destroyed LTV. I think it turns into crew.
I only saw this on the AI replay, not the first time.
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If you still have the save you saw that in replay please send it. If not, if you see anything like that again, even in replay, send us a save with your post
Don
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June 27th, 2005, 12:39 AM
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Sergeant
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Join Date: Jun 2005
Location: Arizona West Coast
Posts: 260
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Re: Ghosts on barges
Load the save, replay the enemy turn.
The first unit is an LVT that gets destroyed.
With my setup, as in slow, I see a helo then it seems to turn into a crew.
You may see more of these in the other save file. This file is the beginning of turn 6, the other about 6.5
I am up to turn 9 and have seen this again and again.
(because I am terrible at this game and keep losing units)
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June 27th, 2005, 06:27 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,490
Thanks: 3,960
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Re: Ghosts on barges
Have you seen any more Helo's pop out of destroyed LVT's?
The ID tag bug I can duplicate in a regular game but not the Helo\crew bailout one. If anyone else plays a beach assualt and see's this please let me know
Thanks
Don
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June 27th, 2005, 07:09 PM
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Sergeant
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Join Date: Jun 2005
Location: Arizona West Coast
Posts: 260
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Re: Ghosts on barges
I checked the second attachment before I zipped and uploaded here.
If you didn't see them in either save, I will post my settings. Maybe you have to be in slow motion mode to catch it.
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June 27th, 2005, 07:16 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: Ghosts on barges
Quote:
junk2drive said:
I checked the second attachment before I zipped and uploaded here.
If you didn't see them in either save, I will post my settings. Maybe you have to be in slow motion mode to catch it.
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Are you using the stock SHP files, or a modified set by any chance?.
Cheers
Andy
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