.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   2 unrelated questions (http://forum.shrapnelgames.com/showthread.php?t=26680)

Elowan November 6th, 2005 01:33 PM

2 unrelated questions
 
Question #1: what is the maximum number of polys in a mesh allowed in SE V?

Question #2: Can anyone point me to a .opt editor/viewer? How about a .shp editor/viewer that works? ShpEd doesn't.

Thnx. http://forum.shrapnelgames.com/images/smilies/happy.gif

Fyron November 6th, 2005 02:02 PM

Re: 2 unrelated questions
 
I would imagine that as with nearly any game, there would not be some arbitrary hard-coded limit to the number of polygons. Limits would be imposed merely by how well the engine can render everything on screen at once, a soft limit depending largely on the player's hardware. The only thing you can do now is test your models in SF or email Malfador, as anything more specific would be covered by NDA.

Elowan November 6th, 2005 02:20 PM

Re: 2 unrelated questions
 
Roger that.

Suicide Junkie November 6th, 2005 05:29 PM

Re: 2 unrelated questions
 
Aside from which, the single-ship poly count isn't really the core issue...

The total on-screen poly count when you're playing CarrierBattles, and have 2000 fighters and 150 warships slugging it out is what will really stress the system http://forum.shrapnelgames.com/images/smilies/happy.gif

boran_blok November 7th, 2005 03:11 PM

Re: 2 unrelated questions
 
that's why I hope SEV has a good LOD system, no need to render fully detailed models with such numbers since you'll be quite zoomed out then anyways.

Suicide Junkie November 7th, 2005 10:06 PM

Re: 2 unrelated questions
 
You should email Aaron about that.

TurinTurambar November 8th, 2005 01:32 PM

Re: 2 unrelated questions
 
/me chuckles at SJ


All times are GMT -4. The time now is 08:11 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.