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 2 unrelated questions 
		
		
		Question #1: what is the maximum number of polys in a mesh allowed in SE V? 
	Question #2: Can anyone point me to a .opt editor/viewer? How about a .shp editor/viewer that works? ShpEd doesn't. Thnx. http://forum.shrapnelgames.com/images/smilies/happy.gif  | 
		
 Re: 2 unrelated questions 
		
		
		I would imagine that as with nearly any game, there would not be some arbitrary hard-coded limit to the number of polygons. Limits would be imposed merely by how well the engine can render everything on screen at once, a soft limit depending largely on the player's hardware. The only thing you can do now is test your models in SF or email Malfador, as anything more specific would be covered by NDA. 
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 Re: 2 unrelated questions 
		
		
		Roger that. 
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 Re: 2 unrelated questions 
		
		
		Aside from which, the single-ship poly count isn't really the core issue... 
	The total on-screen poly count when you're playing CarrierBattles, and have 2000 fighters and 150 warships slugging it out is what will really stress the system http://forum.shrapnelgames.com/images/smilies/happy.gif  | 
		
 Re: 2 unrelated questions 
		
		
		that's why I hope SEV has a good LOD system, no need to render fully detailed models with such numbers since you'll be quite zoomed out then anyways. 
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 Re: 2 unrelated questions 
		
		
		You should email Aaron about that. 
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 Re: 2 unrelated questions 
		
		
		/me chuckles at SJ 
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