.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 6th, 2005, 01:33 PM

Elowan Elowan is offline
Second Lieutenant
 
Join Date: Jun 2002
Posts: 463
Thanks: 0
Thanked 0 Times in 0 Posts
Elowan is on a distinguished road
Default 2 unrelated questions

Question #1: what is the maximum number of polys in a mesh allowed in SE V?

Question #2: Can anyone point me to a .opt editor/viewer? How about a .shp editor/viewer that works? ShpEd doesn't.

Thnx.
__________________
'There are old space jockies and bold space jockies but there ain't no old, bold space jockies'
Reply With Quote
  #2  
Old November 6th, 2005, 02:02 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: 2 unrelated questions

I would imagine that as with nearly any game, there would not be some arbitrary hard-coded limit to the number of polygons. Limits would be imposed merely by how well the engine can render everything on screen at once, a soft limit depending largely on the player's hardware. The only thing you can do now is test your models in SF or email Malfador, as anything more specific would be covered by NDA.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old November 6th, 2005, 02:20 PM

Elowan Elowan is offline
Second Lieutenant
 
Join Date: Jun 2002
Posts: 463
Thanks: 0
Thanked 0 Times in 0 Posts
Elowan is on a distinguished road
Default Re: 2 unrelated questions

Roger that.
__________________
'There are old space jockies and bold space jockies but there ain't no old, bold space jockies'
Reply With Quote
  #4  
Old November 6th, 2005, 05:29 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: 2 unrelated questions

Aside from which, the single-ship poly count isn't really the core issue...

The total on-screen poly count when you're playing CarrierBattles, and have 2000 fighters and 150 warships slugging it out is what will really stress the system
Reply With Quote
  #5  
Old November 7th, 2005, 03:11 PM

boran_blok boran_blok is offline
Sergeant
 
Join Date: Sep 2004
Location: Belgium
Posts: 222
Thanks: 0
Thanked 0 Times in 0 Posts
boran_blok is on a distinguished road
Default Re: 2 unrelated questions

that's why I hope SEV has a good LOD system, no need to render fully detailed models with such numbers since you'll be quite zoomed out then anyways.
Reply With Quote
  #6  
Old November 7th, 2005, 10:06 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: 2 unrelated questions

You should email Aaron about that.
Reply With Quote
  #7  
Old November 8th, 2005, 01:32 PM
TurinTurambar's Avatar

TurinTurambar TurinTurambar is offline
Captain
 
Join Date: Nov 2003
Location: At work or sleeping
Posts: 821
Thanks: 1
Thanked 0 Times in 0 Posts
TurinTurambar is on a distinguished road
Default Re: 2 unrelated questions

/me chuckles at SJ
__________________
Aa Turam Empire

Geekdom is eternal... you will be assimilated... resistance is futile.

A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp

'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al

"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:53 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.