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-   -   Artillery ROFs question (http://forum.shrapnelgames.com/showthread.php?t=26754)

Marcello November 14th, 2005 07:37 AM

Artillery ROFs question
 
It is my understanding that unlike for direct fire guns,where things like experience and such are more important, there is a much stronger correlation in the game between ROF and indirect rate of fire.If this is true can I ask what are the criteria for translating real life ROFs into game values?
Is the number of rounds that can be practically fired in a minute (as opposed to burst fire or theoretical maximum rates of fire) in sustained fire mode? Are there others factors?

JaM November 18th, 2005 11:46 AM

Re: Artillery ROFs question
 
It is hard to say. I have reworked my OObs and i used for all known arty systems their ROF for 2 minutes (first minute maximum rate of fire, second sustained rate of fire) as one turn in game manual is more than one minute. With this M109 has r.o.f 5. I prefer more rounds on target instead of more possible salvos...


p.s. my 200 post.... lets celebrate!

Beeg November 18th, 2005 12:21 PM

Re: Artillery ROFs question
 
Congratulations, Sergeant!

Beeg

pdoktar November 18th, 2005 02:25 PM

Re: Artillery ROFs question
 
If I remember correctly, changing RoF figures for artillery pieces and then running them through the cost calculator, doesn´t affect their cost.

So when I tried to make PzH2000 a bit more realistic (my opinion http://forum.shrapnelgames.com/images/smilies/happy.gif) and RoF to 8, I got myself almoust double the firepower at the same price. I have no idea how to value this increase. (So I added roughly 50% to the cost).

More rounds in a target per minute is SO much better than the number of salvos. Especially true in real life.

Any ideas?

JaM November 19th, 2005 07:36 AM

Re: Artillery ROFs question
 
Thank Beeg.

I have ROF 10 for PzH2000, 8 for GTC,2S19,M109A6 Paladin,7 for AS90, ShKH Zuzana

thatguy96 November 20th, 2005 01:40 AM

Re: Artillery ROFs question
 
Are these values at all realisitic? It sounds like there's some slight inflation to these values. For instance, an M109A6 can punch out 4 rounds a minute, but only for three minutes. However, the sustained rate for 60 minutes is only 1 round per minute. Sustained fire is what I would see as the default here since there isn't any real way to get artillery units to do this bombardment/quick shoot and then be inactive for a certain amount of time while the gun was allowed to cool down and return to a safe level of operation. If we assume that the average turn is somewhere between 5-8 minutes wouldn't it be safe to assume these values should generally be under 10 if not considerably under 10?

DRG November 20th, 2005 02:35 AM

Re: Artillery ROFs question
 
WHERE exactly do you get... "If we assume that the average turn is somewhere between 5-8 minutes "

????

This is from the first page of the GG.....

==========
One game move (player 1 turn plus player 2 turn) represents roughly 2 minutes of 'real time'.
==========

That number has been interpreted a bit higher in the past ( like 3-4 minutes ) but never 5 - 8. 2-3 minutes is the accepted norm for a game turn

Don

Marcello November 20th, 2005 09:29 AM

Re: Artillery ROFs question
 
"there isn't any real way to get artillery units to do this bombardment/quick shoot and then be inactive for a certain amount of time while the gun was allowed to cool down and return to a safe level of operation."

But IIRC (I do not play that much, I have more fun hacking OOBs) guns are not available all the time anyway.If they are cooling down, among the others things,then sustained rate of fire for a few minutes rather than an hour might be a better choice.I do have reservations about including burst fire however, as that down time for cooling down may not be available with sufficient regularity.

Marcello November 20th, 2005 09:47 AM

Re: Artillery ROFs question
 
On a different note, what is your take on APUs and direct fire sights?
I have given a speed of one and FC 5 and RF 6 to my G5 howitzers, given that they have APUs and telescopic sights.Do you believe that this is appropriate?

PlasmaKrab November 20th, 2005 10:28 AM

Re: Artillery ROFs question
 
Quote:

Marcello said:
On a different note, what is your take on APUs and direct fire sights?
I have given a speed of one and FC 5 and RF 6 to my G5 howitzers, given that they have APUs and telescopic sights.Do you believe that this is appropriate?

Hasn't the G5 some move points already?
Anyway if you look at the Russian OOB, you should find a "unit 578: 85mm AT-Gun-Whl" which if I guess right is supposed to be an airborne forces' SD-44, with an attached APU to allow it to operate without tractor for a time (afer being dropped f.e.).
It has a speed of 3, which I find credible for APU-driven artillery guns, since IIRC some are able to drive at decent speeds all by themselves.
So I guess what you did is broadly right! http://forum.shrapnelgames.com/images/smilies/happy.gif


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