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Artillery ROFs question
It is my understanding that unlike for direct fire guns,where things like experience and such are more important, there is a much stronger correlation in the game between ROF and indirect rate of fire.If this is true can I ask what are the criteria for translating real life ROFs into game values?
Is the number of rounds that can be practically fired in a minute (as opposed to burst fire or theoretical maximum rates of fire) in sustained fire mode? Are there others factors? |
Re: Artillery ROFs question
It is hard to say. I have reworked my OObs and i used for all known arty systems their ROF for 2 minutes (first minute maximum rate of fire, second sustained rate of fire) as one turn in game manual is more than one minute. With this M109 has r.o.f 5. I prefer more rounds on target instead of more possible salvos...
p.s. my 200 post.... lets celebrate! |
Re: Artillery ROFs question
Congratulations, Sergeant!
Beeg |
Re: Artillery ROFs question
If I remember correctly, changing RoF figures for artillery pieces and then running them through the cost calculator, doesn´t affect their cost.
So when I tried to make PzH2000 a bit more realistic (my opinion http://forum.shrapnelgames.com/images/smilies/happy.gif) and RoF to 8, I got myself almoust double the firepower at the same price. I have no idea how to value this increase. (So I added roughly 50% to the cost). More rounds in a target per minute is SO much better than the number of salvos. Especially true in real life. Any ideas? |
Re: Artillery ROFs question
Thank Beeg.
I have ROF 10 for PzH2000, 8 for GTC,2S19,M109A6 Paladin,7 for AS90, ShKH Zuzana |
Re: Artillery ROFs question
Are these values at all realisitic? It sounds like there's some slight inflation to these values. For instance, an M109A6 can punch out 4 rounds a minute, but only for three minutes. However, the sustained rate for 60 minutes is only 1 round per minute. Sustained fire is what I would see as the default here since there isn't any real way to get artillery units to do this bombardment/quick shoot and then be inactive for a certain amount of time while the gun was allowed to cool down and return to a safe level of operation. If we assume that the average turn is somewhere between 5-8 minutes wouldn't it be safe to assume these values should generally be under 10 if not considerably under 10?
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Re: Artillery ROFs question
WHERE exactly do you get... "If we assume that the average turn is somewhere between 5-8 minutes "
???? This is from the first page of the GG..... ========== One game move (player 1 turn plus player 2 turn) represents roughly 2 minutes of 'real time'. ========== That number has been interpreted a bit higher in the past ( like 3-4 minutes ) but never 5 - 8. 2-3 minutes is the accepted norm for a game turn Don |
Re: Artillery ROFs question
"there isn't any real way to get artillery units to do this bombardment/quick shoot and then be inactive for a certain amount of time while the gun was allowed to cool down and return to a safe level of operation."
But IIRC (I do not play that much, I have more fun hacking OOBs) guns are not available all the time anyway.If they are cooling down, among the others things,then sustained rate of fire for a few minutes rather than an hour might be a better choice.I do have reservations about including burst fire however, as that down time for cooling down may not be available with sufficient regularity. |
Re: Artillery ROFs question
On a different note, what is your take on APUs and direct fire sights?
I have given a speed of one and FC 5 and RF 6 to my G5 howitzers, given that they have APUs and telescopic sights.Do you believe that this is appropriate? |
Re: Artillery ROFs question
Quote:
Anyway if you look at the Russian OOB, you should find a "unit 578: 85mm AT-Gun-Whl" which if I guess right is supposed to be an airborne forces' SD-44, with an attached APU to allow it to operate without tractor for a time (afer being dropped f.e.). It has a speed of 3, which I find credible for APU-driven artillery guns, since IIRC some are able to drive at decent speeds all by themselves. So I guess what you did is broadly right! http://forum.shrapnelgames.com/images/smilies/happy.gif |
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