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-   -   Virtual Cthulhu! (http://forum.shrapnelgames.com/showthread.php?t=26790)

Ed Kolis November 19th, 2005 01:36 AM

Virtual Cthulhu!
 
Since R'lyeh features in Dom2, I thought I'd share this with you all...
http://kolis.dyndns.org/ed/prog/cthulhu/cthulhu.xml
It's a "virtual pet" type of thing, only it's Cthulhu! http://forum.shrapnelgames.com/images/smilies/laugh.gif
I'm writing it for a school assignment... we're supposed to come up with a browser-based virtual pet that uses XML to define its various states http://forum.shrapnelgames.com/image...ies/tongue.gif
Only seems to work in IE, though... not Firefox http://forum.shrapnelgames.com/images/smilies/frown.gif

shovah November 19th, 2005 12:50 PM

Re: Virtual Cthulhu!
 
fun but i always blow him up

Chazar November 19th, 2005 01:11 PM

Re: Virtual Cthulhu!
 
Doesnt work for me> Error while loading stylesheet (NULL)

Ed Kolis November 19th, 2005 01:55 PM

Re: Virtual Cthulhu!
 
What browser are you using? I only have IE and Firefox installed, and in IE it works while in Firefox it's just a static picture...

Chazar November 19th, 2005 03:27 PM

Re: Virtual Cthulhu!
 
Firefox 1.0.7, but I am not on Windows, so nevermind.

Agrajag November 19th, 2005 05:15 PM

Re: Virtual Cthulhu!
 
I like the "Angry Cthulhu" :p

shovah November 19th, 2005 07:47 PM

Re: Virtual Cthulhu!
 
any chance of a small how to play guide?

Ed Kolis November 20th, 2005 12:07 AM

Re: Virtual Cthulhu!
 
Eh, it's pretty simple (and pointless http://forum.shrapnelgames.com/image...ies/tongue.gif) ... "offer sacrifice" increases the number of sacrifices; "save souls" reduces it; "deploy troops" increases the number of soldiers; "retrograde advance" reduces it... the more sacrifices and the fewer soldiers, the more manic Cthulhu gets... conversely a large number of soldiers or a small number of sacrifices is bad for Cthulhu... too far in either direction and the game ends (I'll leave the two endings as surprises) http://forum.shrapnelgames.com/images/smilies/wink.gif ... also, both the "sacrifices" and "troops" counters tick down gradually as Cthulhu consumes sacrifices and kills soldiers. http://forum.shrapnelgames.com/images/smilies/laugh.gif

shovah November 20th, 2005 12:43 PM

Re: Virtual Cthulhu!
 
yea, ive got both endings, they wer fun

Ed Kolis November 20th, 2005 06:32 PM

Re: Virtual Cthulhu!
 
Glad you liked them! http://forum.shrapnelgames.com/images/smilies/laugh.gif
I hope to update the game with scary looking fonts, of course... I just wanted to get the darn thing running first! http://forum.shrapnelgames.com/images/smilies/wink.gif


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