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-   -   bug-tastic Bab 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=28385)

RedBullBear April 10th, 2006 07:03 PM

bug-tastic Bab 5 Mod
 
I recently downloaded a potentially interesting Bab 5 Mod from either www.pbw.cc or spaceempires.net and it's unfortunately quite bug-tacular.
Anybody know of a more stable version of this mod?

Fyron April 11th, 2006 01:50 AM

Re: bug-tastic Bab 5 Mod
 
Babylon 5 Mod v1.94

Wenin April 11th, 2006 07:48 PM

Re: bug-tastic Bab 5 Mod
 
The Vorlon AI is throwing up all kinds of errors. I checked the TechArea file and compared it to the Vorlon's AI file and there are Techs that the Vorlon's are looking for that don't exist in the TechArea.

I also noticed that in the TechArea while all the other races have their racial specific tech, the Vorlons only have three racial techs, none dealing with weapons.

Fyron April 12th, 2006 01:41 AM

Re: bug-tastic Bab 5 Mod
 
Now that I think about it... I recall something about Vorlons and Shadows not being ready yet. Just delete their shipset folders.

Wenin April 12th, 2006 03:27 PM

Re: bug-tastic Bab 5 Mod
 
Why did you have the population's affect on production get worse as you add more people?

Pop Modifier 81 Population Amount := 400
Pop Modifier 81 SY Rate Modifier Percent := 25
Pop Modifier 81 Production Modifier Percent := 216

Pop Modifier 125 Population Amount := 620
Pop Modifier 125 SY Rate Modifier Percent := 34
Pop Modifier 125 Production Modifier Percent := 225

Pop Modifier 201 Population Amount := 1000
Pop Modifier 201 SY Rate Modifier Percent := 50
Pop Modifier 201 Production Modifier Percent := 200


What did you use to create and keep track of your 1596 population increments?

Fyron April 12th, 2006 05:20 PM

Re: bug-tastic Bab 5 Mod
 
Note that I did not make the mod, or have much to do with its development.

The population modifiers look like the ones SJ made for a system where production capacity goes up as you add more people, but at some point the entire world starts getting paved over for housing and such, limiting the area that can be used for farms and mines and whatnot. SY rates keep going up though. Thus, there is a sweet spot for pop levels of resource producing worlds, and a tradeoff between production and high build rates. SY rate is infinitely increasing, but resource production follows a bell curve (or something similar).

I imagine SJ wrote a simple VB script to generate the pop modifiers according to a simple formula.

Wenin April 13th, 2006 11:54 AM

Re: bug-tastic Bab 5 Mod
 
Oh I just went off what was in the Mod Info file.


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