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  #1  
Old April 10th, 2006, 07:03 PM
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Default bug-tastic Bab 5 Mod

I recently downloaded a potentially interesting Bab 5 Mod from either www.pbw.cc or spaceempires.net and it's unfortunately quite bug-tacular.
Anybody know of a more stable version of this mod?
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  #2  
Old April 11th, 2006, 01:50 AM
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Default Re: bug-tastic Bab 5 Mod

Babylon 5 Mod v1.94
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Old April 11th, 2006, 07:48 PM
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Default Re: bug-tastic Bab 5 Mod

The Vorlon AI is throwing up all kinds of errors. I checked the TechArea file and compared it to the Vorlon's AI file and there are Techs that the Vorlon's are looking for that don't exist in the TechArea.

I also noticed that in the TechArea while all the other races have their racial specific tech, the Vorlons only have three racial techs, none dealing with weapons.
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Old April 12th, 2006, 01:41 AM
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Default Re: bug-tastic Bab 5 Mod

Now that I think about it... I recall something about Vorlons and Shadows not being ready yet. Just delete their shipset folders.
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Old April 12th, 2006, 03:27 PM
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Default Re: bug-tastic Bab 5 Mod

Why did you have the population's affect on production get worse as you add more people?

Pop Modifier 81 Population Amount := 400
Pop Modifier 81 SY Rate Modifier Percent := 25
Pop Modifier 81 Production Modifier Percent := 216

Pop Modifier 125 Population Amount := 620
Pop Modifier 125 SY Rate Modifier Percent := 34
Pop Modifier 125 Production Modifier Percent := 225

Pop Modifier 201 Population Amount := 1000
Pop Modifier 201 SY Rate Modifier Percent := 50
Pop Modifier 201 Production Modifier Percent := 200


What did you use to create and keep track of your 1596 population increments?
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Old April 12th, 2006, 05:20 PM
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Default Re: bug-tastic Bab 5 Mod

Note that I did not make the mod, or have much to do with its development.

The population modifiers look like the ones SJ made for a system where production capacity goes up as you add more people, but at some point the entire world starts getting paved over for housing and such, limiting the area that can be used for farms and mines and whatnot. SY rates keep going up though. Thus, there is a sweet spot for pop levels of resource producing worlds, and a tradeoff between production and high build rates. SY rate is infinitely increasing, but resource production follows a bell curve (or something similar).

I imagine SJ wrote a simple VB script to generate the pop modifiers according to a simple formula.
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Old April 13th, 2006, 11:54 AM
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Default Re: bug-tastic Bab 5 Mod

Oh I just went off what was in the Mod Info file.
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