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-   -   Map Editor (http://forum.shrapnelgames.com/showthread.php?t=3067)

MCO May 12th, 2001 09:28 PM

Map Editor
 
I have it on a reasonably good authority that this is the right forum for this, so... http://www.shrapnelgames.com/ubb/images/icons/blush.gif

I've been getting a range check error when I try to place planets in the map editor. Has anyone else recieved this/know how to fix it?
Thank you
MCO

Daynarr May 12th, 2001 09:49 PM

Re: Map Editor
 
The names of planets have to end with roman numbers. E.g. Orion I, Zorium IV, etc.

Dracus May 12th, 2001 11:16 PM

Re: Map Editor
 
Need little more information please:
Are you trying to change the name of the planets after you place them? The map editor does have some bugs, but there are ways to work around them.

Matryx May 13th, 2001 12:15 AM

Re: Map Editor
 
I also get this problem, usually when I've just generated a map and then try to edit a planet.

I'm not sure why it happens but I'm fairly sure it's because I'm making a new planetset..

Strange thing is it only happens some of the time. Could be to do with the contents of a system?

------------------
DM Matryx
Author of Dominatio Cosmicum

MCO May 13th, 2001 09:37 PM

Re: Map Editor
 
I tried keeping the Roman numerals, seems to be working. Thanks everyone for the help.
MCO

Markavian May 13th, 2001 09:46 PM

Re: Map Editor
 
This problem applys to all roman numericly related objects. http://www.shrapnelgames.com/ubb/images/icons/icon9.gif

I hope they get things fixed real so I can get on naming systems correctly.

The problem arises because when deciding on what to call the next planet the Map editor searches all the other planets to see waht they are called. And if its named differently it cocks up.

Oh well. . .

capnq May 14th, 2001 08:52 PM

Re: Map Editor
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>The problem arises because when deciding on what to call the next planet the Map editor searches all the other planets to see waht they are called. And if its named differently it cocks up.<HR></BLOCKQUOTE>Until the problem is patched, you should be able to get around this by placing all of the objects in the system before you rename any of them.

------------------
Cap'n Q

The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft


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