.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Gift of Reason (http://forum.shrapnelgames.com/showthread.php?t=31042)

malichai11 October 16th, 2006 05:18 PM

Gift of Reason
 
Which creatures benefit the most from casting Gift of Reason on?

Taqwus October 16th, 2006 05:24 PM

Re: Gift of Reason
 
Tartarians come to mind, so long as you can heal the likely Feeblemind...

Any commander you've Enslaved. :p

Monsters with exceptionally high movement (there are some that can fly 10 provinces a turn, ex. Vastness... which also reveals another interesting property when GoR'ed) are likely picks.

If you're fighting R'lyeh illithid packs, you might also want to GoR a mindless unit to make a mindless commander for leading additional mindless troops.

Endoperez October 16th, 2006 05:30 PM

Re: Gift of Reason
 
Creature with unusual slots. Crossbreeding can produce some interesting things... Grotesgues have three hand slots IIRC. Some of the more rare crossbreeds could be used more effectively if they can use the commander-only Fire Rear.

It doesn't have that many actual uses, but you can always give a 5-star, limping, one-eyed Veteran a chance of leading armies instead of retiring him as an arrow-fodder.

Shovah32 October 16th, 2006 05:35 PM

Re: Gift of Reason
 
Despite having Gift of Reasoned a vastness before i dont recall any special properties, please remind me (seriously, i wana know).
Tartarians are ok for GoR but with the gems i would rather just make more and hope for a commander. Ettins (what endo may have meant) have 3 arms and 2 heads which is useful, basically any powerful unit that could benefit from items is a good choice (abominations, tarrasques, and iron dragons all come to mind). Wished for units and units that would be far better if empowered are also good choices.

KissBlade October 16th, 2006 05:45 PM

Re: Gift of Reason
 
They get astral 3

Shovah32 October 16th, 2006 07:45 PM

Re: Gift of Reason
 
Hmm, guess i should have looked at them a bit more http://forum.shrapnelgames.com/image...ies/tongue.gif

dirtywick October 16th, 2006 11:35 PM

Re: Gift of Reason
 
Abominations were good for it too, they can take an average army alone pretty easily. Wished Doom Horrors were good candidates because of their high movement and ability to destory everything the come across.

-ETA-

Actually, if I recall correctly, in Dom 2 every wished creature came as a regular unit and you had to GoR them to use them as commanders.

Taqwus October 17th, 2006 12:01 AM

Re: Gift of Reason
 
Yup. Wished monsters always came as regular units.

Hm. I see that the Devourer of Souls arrives as an ordinary unit; might be worth GoR'ing if he has any slots (2 misc, maybe?) -- say, a ring of regen + amulet of antimagic.

The Eater of the Dead is also an ordinary unit; making THAT a commander means you could leave it in a province without some sacrificial commander to shepard it around. Hm.

PDF October 17th, 2006 06:12 AM

Re: Gift of Reason
 
Even if less powerful that other summons cited here, a GoRed Gargoyle is rather cool also, once equipped it's a really nice thug/mini SC.

Nerfix October 17th, 2006 06:14 AM

Re: Gift of Reason
 
I adhere to the PvK School of Thought and GoR my 5-Star Cave Drakes. http://forum.shrapnelgames.com/images/smilies/happy.gif


All times are GMT -4. The time now is 11:18 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.