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  #1  
Old October 16th, 2006, 05:18 PM

malichai11 malichai11 is offline
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Default Gift of Reason

Which creatures benefit the most from casting Gift of Reason on?
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  #2  
Old October 16th, 2006, 05:24 PM
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Default Re: Gift of Reason

Tartarians come to mind, so long as you can heal the likely Feeblemind...

Any commander you've Enslaved.

Monsters with exceptionally high movement (there are some that can fly 10 provinces a turn, ex. Vastness... which also reveals another interesting property when GoR'ed) are likely picks.

If you're fighting R'lyeh illithid packs, you might also want to GoR a mindless unit to make a mindless commander for leading additional mindless troops.
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  #3  
Old October 16th, 2006, 05:30 PM
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Default Re: Gift of Reason

Creature with unusual slots. Crossbreeding can produce some interesting things... Grotesgues have three hand slots IIRC. Some of the more rare crossbreeds could be used more effectively if they can use the commander-only Fire Rear.

It doesn't have that many actual uses, but you can always give a 5-star, limping, one-eyed Veteran a chance of leading armies instead of retiring him as an arrow-fodder.
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Old October 16th, 2006, 05:35 PM

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Default Re: Gift of Reason

Despite having Gift of Reasoned a vastness before i dont recall any special properties, please remind me (seriously, i wana know).
Tartarians are ok for GoR but with the gems i would rather just make more and hope for a commander. Ettins (what endo may have meant) have 3 arms and 2 heads which is useful, basically any powerful unit that could benefit from items is a good choice (abominations, tarrasques, and iron dragons all come to mind). Wished for units and units that would be far better if empowered are also good choices.
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  #5  
Old October 16th, 2006, 05:45 PM
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Default Re: Gift of Reason

They get astral 3
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  #6  
Old October 16th, 2006, 07:45 PM

Shovah32 Shovah32 is offline
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Default Re: Gift of Reason

Hmm, guess i should have looked at them a bit more
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  #7  
Old October 16th, 2006, 11:35 PM

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Default Re: Gift of Reason

Abominations were good for it too, they can take an average army alone pretty easily. Wished Doom Horrors were good candidates because of their high movement and ability to destory everything the come across.

-ETA-

Actually, if I recall correctly, in Dom 2 every wished creature came as a regular unit and you had to GoR them to use them as commanders.
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  #8  
Old October 17th, 2006, 12:01 AM
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Default Re: Gift of Reason

Yup. Wished monsters always came as regular units.

Hm. I see that the Devourer of Souls arrives as an ordinary unit; might be worth GoR'ing if he has any slots (2 misc, maybe?) -- say, a ring of regen + amulet of antimagic.

The Eater of the Dead is also an ordinary unit; making THAT a commander means you could leave it in a province without some sacrificial commander to shepard it around. Hm.
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  #9  
Old October 17th, 2006, 06:12 AM

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Default Re: Gift of Reason

Even if less powerful that other summons cited here, a GoRed Gargoyle is rather cool also, once equipped it's a really nice thug/mini SC.
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  #10  
Old October 17th, 2006, 06:14 AM
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Default Re: Gift of Reason

I adhere to the PvK School of Thought and GoR my 5-Star Cave Drakes.
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