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Age in new Monsters
I've tried a number of combos like:
#startage 20 #maxage 100 or #startage 50 #maxage 100 or #startage 200 #maxage 1000 and every unit starts with old age like: age 2 oldage 2 This means they age very rapidly and over the next 24 turns they accumulate handicaps and die. How can I get this age thing to work? Should I be doing this in turns instead of years-- #startage <12*20> #maxage <12*100> Thanks! |
Re: Age in new Monsters
Age commands are currently bugged.
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Re: Age in new Monsters
Thanks Nerfix. Good to know it isn't just me. So, just don't use age commands at all and accept the defaults?
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Re: Age in new Monsters
Use #heal or nature magic to get higher max age. Use #heal, #immortal to get rid of afflictions. Use death magic for lesser chance of afflictions.
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