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playing with MAPs
Here is a linux script that I used to play with the map maker in Dom3.
<font class="small">Code:</font><hr /><pre> GCOL1=" 50 100 50 70 " SCOL1=" 20 50 80 30 " SBCOL1=" 36 119 202 29 " BCOL1=" 111 194 21 104 " # good colors 36 119 202 29, 111 194 21 104 OTHR=' --mountpart 50 --farmpart 20 --mapnoise 110 ' uptime >mmaxi.log dom3 -T --makemap maximums --mapsize 11000 11000 \ --mapprov 1500 --mapaa \ $OTHR \ --mapgcol $GCOL1 \ --mapscol $SCOL1 \ --mapbcol 36 119 202 29 \ --mapsbcol 130 130 130 130 \ convert maps/maximums.rgb -resize 1000x1000 \ ../public_html/RandomMaps/maximumsg figlet DONE uptime >>mmaxi.log </pre><hr /> The mmaxi.log is so I can see how long its taking since Im running it on maximum settings. (2-3 hours at the moment) The convert is an ImageMagick utility that pops a smaller jpg of the map into the public html directory so I can view it without having to start a game with it to see if its any good. If its not then I just start the script again. If it is then I rename the rgb and map files so I can keep it, then restart the script. |
Re: playing with MAPs
Here are the settings you can play with.
<font class="small">Code:</font><hr /><pre> ******* Random Map Options ******* --makemap XXX Generate a random map with filename XXX and exit --riverpart X 100 = normal amount of rivers, 0=no rivers --seapart X Percent of map that is below water level (default=30) --mountpart X Percent of map that is mountains (default=20) --forestpart X Percent of lands that are forests (default=20) --farmpart X Percent of lands that are farm lands (default=15) --wastepart X Percent of lands that are wastes (default=10) --swamppart X Percent of lands that are swamps (default=10) --mapaa Enable antialiasing for random maps --mapsize W H Set width and height of random map (default=1600 1200) --mapprov X Set number of provinces (default=150) --passmount Don't use impassable mountains on random maps --mapgcol RGBA Ground color 0-255 (default=170 146 116 255) --mapscol RGBA Sea color 0-255 (default=54 54 130 255) --mapbcol RGBA Ground border color 0-255 (x4) --mapsbcol RGBA Sea border color 0-255 (x4) --mapnoise X Ground color noise 0-255 (default 15) --borderwidth X Border width 0-500 (default 100) </pre><hr /> |
Re: playing with MAPs
Here is a Windows Batch file. Open a text (notepad) document and paste this in. Then name it something like MakeMap.bat
Double clicking it should create you a new map file. Unfortunately I have not found a quicky utility for Windows so you can view it right away so I have to start a game with the map in order to see it. If you download the windows version of ImageMagick then you could view it right away. <font class="small">Code:</font><hr /><pre> cd c:\Progra~1\dominions3 set MAP=muddle set SIZE= 1000 1000 set PROVS= 100 set GCOL1= 50 100 50 240 set SCOL1= 20 50 80 250 set BCOL1= 111 191 111 100 set SBCOL1= 111 191 111 100 set OTHR= --seapart 20 --mountpart 50 --farmpart 20 --mapnoise 110 set COMMANDS= --makemap %MAP% --mapsize %SIZE% --mapprov %PROVS% --mapaa %OTHR% --mapgcol %GCOL1% --mapscol %SCOL1% --mapbcol %BCOL1% --mapsbcol %SBCOL1% del c:\Progra~1\dominions3\maps\%map%* c:\Progra~1\dominions3\dom3.exe -T %COMMANDS% </pre><hr /> |
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