Here is a linux script that I used to play with the map maker in Dom3.
Code:
GCOL1=" 50 100 50 70 "
SCOL1=" 20 50 80 30 "
SBCOL1=" 36 119 202 29 "
BCOL1=" 111 194 21 104 "
# good colors 36 119 202 29, 111 194 21 104
OTHR=' --mountpart 50 --farmpart 20 --mapnoise 110 '
uptime >mmaxi.log
dom3 -T --makemap maximums --mapsize 11000 11000 \
--mapprov 1500 --mapaa \
$OTHR \
--mapgcol $GCOL1 \
--mapscol $SCOL1 \
--mapbcol 36 119 202 29 \
--mapsbcol 130 130 130 130 \
convert maps/maximums.rgb -resize 1000x1000 \
../public_html/RandomMaps/maximumsg
figlet DONE
uptime >>mmaxi.log
The mmaxi.log is so I can see how long its taking since Im running it on maximum settings. (2-3 hours at the moment)
The convert is an ImageMagick utility that pops a smaller jpg of the map into the public html directory so I can view it without having to start a game with it to see if its any good. If its not then I just start the script again. If it is then I rename the rgb and map files so I can keep it, then restart the script.