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-   -   Getting SEV to work with linux (http://forum.shrapnelgames.com/showthread.php?t=32450)

Spoo December 20th, 2006 03:15 AM

Getting SEV to work with linux
 
Has anyone had any luck getting SEV to run under Wine? My experience is that it installs just fine, accepts the CD key, but then crashes with multiple "index out of bounds (-1)" errors when trying to run the game itself.

President_Elect_Shang December 20th, 2006 10:01 AM

Re: Getting SEV to work with linux
 
I don’t know how well SE5 runs under Wine; however, I know from first hand experience I run really well under Wine. I may fall down once or twice! http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/image...es/biggrin.gif

parabolize December 20th, 2006 04:28 PM

Re: Getting SEV to work with linux
 
I have tried and tried. Can't get it working in wine or cedega. I have given into building a gaming box with windows on it. Switching between the linux computer and the windows computer with a kvm switch.

capnq December 20th, 2006 11:28 PM

Re: Getting SEV to work with linux
 
I am not at all fluent in Linux, but I had the impression that no emulator can cope with DirectX.

parabolize December 20th, 2006 11:46 PM

Re: Getting SEV to work with linux
 
No its just really hard. Many DirectX games are supported by cedega and even wine.

AstralWanderer December 20th, 2006 11:56 PM

Re: Getting SEV to work with linux
 
This concerns me since I am looking to switch to Linux in the near future (increasingly obnoxious activation requirements by MS being one key reason). While it is too late for SEV, perhaps we could lobby Aaron to ensure that SE6 is more Linux-friendly - specifically by using OpenGL rather than DirectX?

Fyron December 21st, 2006 12:02 AM

Re: Getting SEV to work with linux
 
capnq said:
I am not at all fluent in Linux, but I had the impression that no emulator can cope with DirectX.


Wine and Cedega are not emulators (Wine even stands for "Wine Is Not an Emulator").

capnq December 21st, 2006 02:12 PM

Re: Getting SEV to work with linux
 
See, told you I wasn't fluent. I thought WinE stood for WINdows Emulator.

frightlever December 21st, 2006 02:36 PM

Re: Getting SEV to work with linux
 
"While it is too late for SEV, perhaps we could lobby Aaron to ensure that SE6 is more Linux-friendly - specifically by using OpenGL rather than DirectX?"

But if he does that we'll miss out on the cutting edge grafix!


Oh...

And, of course, SE6 will be being made in Indonesia in a Strategy First sweatshop. Probably have a single linear campaign and lots of in-game video to move the story along.

Baron Munchausen December 21st, 2006 04:49 PM

Re: Getting SEV to work with linux
 
We tried at the beginning of the beta process to get him to put at least some effort into testing on Linux under Wine/Cedega. He simply would not go along in any way. (But when you look at how long it is taking to make the game work properly under Windows I guess that's not surprising. Adding another OS/platform to test would have slowed things even more. :-/ )


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