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December 20th, 2006, 03:15 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
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Getting SEV to work with linux
Has anyone had any luck getting SEV to run under Wine? My experience is that it installs just fine, accepts the CD key, but then crashes with multiple "index out of bounds (-1)" errors when trying to run the game itself.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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December 20th, 2006, 10:01 AM
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Brigadier General
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Join Date: Nov 2001
Location: WA
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Re: Getting SEV to work with linux
I don’t know how well SE5 runs under Wine; however, I know from first hand experience I run really well under Wine. I may fall down once or twice!
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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December 20th, 2006, 04:28 PM
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Second Lieutenant
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Join Date: Aug 2003
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Re: Getting SEV to work with linux
I have tried and tried. Can't get it working in wine or cedega. I have given into building a gaming box with windows on it. Switching between the linux computer and the windows computer with a kvm switch.
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December 20th, 2006, 11:28 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Getting SEV to work with linux
I am not at all fluent in Linux, but I had the impression that no emulator can cope with DirectX.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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December 20th, 2006, 11:46 PM
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Second Lieutenant
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Join Date: Aug 2003
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Re: Getting SEV to work with linux
No its just really hard. Many DirectX games are supported by cedega and even wine.
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December 20th, 2006, 11:56 PM
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Corporal
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Join Date: Oct 2006
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Re: Getting SEV to work with linux
This concerns me since I am looking to switch to Linux in the near future (increasingly obnoxious activation requirements by MS being one key reason). While it is too late for SEV, perhaps we could lobby Aaron to ensure that SE6 is more Linux-friendly - specifically by using OpenGL rather than DirectX?
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December 21st, 2006, 12:02 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Getting SEV to work with linux
capnq said:
I am not at all fluent in Linux, but I had the impression that no emulator can cope with DirectX.
Wine and Cedega are not emulators (Wine even stands for "Wine Is Not an Emulator").
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December 21st, 2006, 02:12 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Getting SEV to work with linux
See, told you I wasn't fluent. I thought WinE stood for WINdows Emulator.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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December 21st, 2006, 02:36 PM
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Corporal
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Join Date: Dec 2005
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Re: Getting SEV to work with linux
"While it is too late for SEV, perhaps we could lobby Aaron to ensure that SE6 is more Linux-friendly - specifically by using OpenGL rather than DirectX?"
But if he does that we'll miss out on the cutting edge grafix!
Oh...
And, of course, SE6 will be being made in Indonesia in a Strategy First sweatshop. Probably have a single linear campaign and lots of in-game video to move the story along.
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December 21st, 2006, 04:49 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Getting SEV to work with linux
We tried at the beginning of the beta process to get him to put at least some effort into testing on Linux under Wine/Cedega. He simply would not go along in any way. (But when you look at how long it is taking to make the game work properly under Windows I guess that's not surprising. Adding another OS/platform to test would have slowed things even more. :-/ )
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