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Sound vs distance
So I've noticed that I'm having to zoom into my ships during combat in order to hear them fire and such. I'd rather not have to do that, so I was wondering if there was a sound distance variable that I could modify to correct this?
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Re: Sound vs distance
SoundEffects.txt
Try doing a search-replace, and change "Sound Max Distance := 200" to "Sound Max Distance := 1000" |
Re: Sound vs distance
NO SOUND IN SPACE, NO SOUND IN SPACE!
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Re: Sound vs distance
Awesome!! Thanks SJ!
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Re: Sound vs distance
Ugh, please don't type in all caps...
This is a game, not 2001: A Space Odyssey. Who cares if sound doesn't travel in space? It makes combat more exciting. |
Re: Sound vs distance
Thanks SJ, this has been bugging me a little too.
And I bet a few of you noticed down at the bottom a few sounds unrelated to SE:V. Mission complete, mission fail, use shield capacitor, etc from Star Fury. I guess Aaron doesn't like deleting things http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Sound vs distance
Everybody just keeps an open comm channel, and you can listen in via radio. http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Sound vs distance
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Re: Sound vs distance
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Re: Sound vs distance
You could record it and replay it...
Radio waves are photons, and naturally travel at the speed of light. |
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