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-   -   SE4 Wish (http://forum.shrapnelgames.com/showthread.php?t=3461)

Rich04 June 21st, 2001 02:07 AM

SE4 Wish
 
A nice feature would be the ability to save the starting setup or automatically loading up the previous picks.

90% of my games use the same settings. Today, while trying to start a new game I dogged on my starting system ( it can happened )about a dozen times in a row.

Loading my empire takes about a second. Followed by numerous clicks in system selection, player setings, players, and victory conditions. After a while it gets repetitive. http://www.shrapnelgames.com/ubb/images/icons/icon9.gif

Just wondering if anyone else would like to see this feature.

I did finally get a challenging starting system.

Love the game. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif


Marty Ward June 21st, 2001 02:46 AM

Re: SE4 Wish
 
I'd love to see an "add computer player" button. I hate forgetting to edit them to computer control and having to do it on the second turn, after I figure out what I forgot to do.

Lucanos June 21st, 2001 04:56 AM

Re: SE4 Wish
 
I totaly agree
...with both of you

CaptSpoogy June 21st, 2001 08:54 AM

Re: SE4 Wish
 
I'm still wishing for the ability to choose the starting tech level for each player at the beginning of the game - like in SE3!

------------------
Visit the Spoogy Federation at:
http://spoogyfederation.tripod.com

Dravis June 21st, 2001 06:53 PM

Re: SE4 Wish
 
Yes, I want to be able pick my starting tech also. Maybe MM will ad it to the game later, maybe not.

------------------
******WARNING*****
NEVER say "This is impossible, nothing can get through our shields!!!" because if you do death is usually in a few seconds.

Kimball June 21st, 2001 09:53 PM

Re: SE4 Wish
 
I'm with you guys, staring tech levels would be great.

BeeDee10 June 21st, 2001 10:34 PM

Re: SE4 Wish
 
Well, you shouldn't be able to smiply pick a fixed number of tech levels to have at the beginning; if starting-tech was handled that way, everyone would always pick the two other colonization techs first and then there'd be no point to having three different planet types. It'd have to be something based on research points; you get a fixed number of bonus research points to allocate immediately.

The game already works like this, to a limited extent; players start with 20,000 research points to spend on the first turn (I don't see a line configuring this in settings.txt, is it based on the starting resources for the game instead?). As far as I know, virtually everyone puts that into researching frigates. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Cranking this up to a much higher limit would allow a player to research multiple new technologies on the first turn, essentially giving them initial tech levels. The only limitations I can see with this would be that you could only research a maximum of 12 "initial" techs (four for AIs), and you can only research one level for each one using the starting research points.

The latter restriction can actually be somewhat useful; we could make colonization techs impossible to grab for "free" by adding a cheap first level to those tech areas that doesn't give the ability to colonize that planet type just yet (not sure what it _would_ give, the ability to colonize a planet is pretty all-or-nothing). Unfortunately, though, it also means that one couldn't skip straight to (say) nullspace cannons by dumping all the starting points into astrophysics and grav tech.

Nitram Draw June 21st, 2001 10:38 PM

Re: SE4 Wish
 
But you can only research one level per turn so no matter how high you set the initial research points you can't create a very specialized race.

djconklin June 21st, 2001 11:35 PM

Re: SE4 Wish
 
I'd like to see:

1) a bigger universe

2) let us input the number of computer players and its AI capability (0-100)

3) supply ships! and/or allow us to transfer supply in space

4) a search feature in the manual

5) robots which benefit ship and facility construction

6) being able to salvage from ships that were destroyed in space (in one space game you could even benefit technologically occassionaly when you did so)

7) it would be nice to "know" if the trade we are offering a computer player was doable before finding out that "yeah I'll take your technology and give you what you already have!" Or, if it doesn't have the resources you want why let you ask for it? It rarely ever comes back and says "Can't do that but how about (x or y) instead?"

8) be able to trade specific pieces of equipment

Lucanos June 22nd, 2001 12:41 AM

Re: SE4 Wish
 
1) Bigger than 255 stars?
4) Try windows search engine.


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