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June 21st, 2001, 02:07 AM
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Corporal
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Join Date: Jan 2001
Location: Riverside,Ca,USA
Posts: 90
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SE4 Wish
A nice feature would be the ability to save the starting setup or automatically loading up the previous picks.
90% of my games use the same settings. Today, while trying to start a new game I dogged on my starting system ( it can happened )about a dozen times in a row.
Loading my empire takes about a second. Followed by numerous clicks in system selection, player setings, players, and victory conditions. After a while it gets repetitive.
Just wondering if anyone else would like to see this feature.
I did finally get a challenging starting system.
Love the game.
__________________
I apologize. I'm ... sorry. I'm sorry we had to defend ourselves
against an unwarranted attack. I'm sorry that your crew was stupid
enough to fire on a station full of a quarter of a million civilians,
including your own people. And I'm sorry that I waited as long as I
did before I blew them straight to hell. ... As with everything else,
it's the thought that counts. -- Captain John Sheridan, Babylon 5
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June 21st, 2001, 02:46 AM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
Posts: 410
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Re: SE4 Wish
I'd love to see an "add computer player" button. I hate forgetting to edit them to computer control and having to do it on the second turn, after I figure out what I forgot to do.
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June 21st, 2001, 04:56 AM
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Corporal
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Join Date: Mar 2001
Location: Sweden
Posts: 139
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Re: SE4 Wish
I totaly agree
...with both of you
__________________
The best way to seek help is to help the best seek the way.
-Philter
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June 21st, 2001, 08:54 AM
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BANNED USER
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Join Date: Mar 2001
Location: Toronto, Canada
Posts: 302
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Re: SE4 Wish
I'm still wishing for the ability to choose the starting tech level for each player at the beginning of the game - like in SE3!
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Visit the Spoogy Federation at:
http://spoogyfederation.tripod.com
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June 21st, 2001, 06:53 PM
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Corporal
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Join Date: Dec 2000
Location: Procyon III
Posts: 101
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Re: SE4 Wish
Yes, I want to be able pick my starting tech also. Maybe MM will ad it to the game later, maybe not.
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******WARNING*****
NEVER say "This is impossible, nothing can get through our shields!!!" because if you do death is usually in a few seconds.
__________________
Grand Admiral Dravis
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We are all bound by our experiences. They are the limits of our consciousness.
But in the end the human soul will ever reach for the truth...
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June 21st, 2001, 09:53 PM
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Sergeant
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Join Date: Dec 2000
Location: Des Moines, IA
Posts: 257
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Re: SE4 Wish
I'm with you guys, staring tech levels would be great.
__________________
Technological advancement is like an axe in the hands of a pathological criminal. --A. Einstein
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June 21st, 2001, 10:34 PM
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Corporal
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Join Date: Feb 2001
Location: Edmonton
Posts: 117
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Re: SE4 Wish
Well, you shouldn't be able to smiply pick a fixed number of tech levels to have at the beginning; if starting-tech was handled that way, everyone would always pick the two other colonization techs first and then there'd be no point to having three different planet types. It'd have to be something based on research points; you get a fixed number of bonus research points to allocate immediately.
The game already works like this, to a limited extent; players start with 20,000 research points to spend on the first turn (I don't see a line configuring this in settings.txt, is it based on the starting resources for the game instead?). As far as I know, virtually everyone puts that into researching frigates.
Cranking this up to a much higher limit would allow a player to research multiple new technologies on the first turn, essentially giving them initial tech levels. The only limitations I can see with this would be that you could only research a maximum of 12 "initial" techs (four for AIs), and you can only research one level for each one using the starting research points.
The latter restriction can actually be somewhat useful; we could make colonization techs impossible to grab for "free" by adding a cheap first level to those tech areas that doesn't give the ability to colonize that planet type just yet (not sure what it _would_ give, the ability to colonize a planet is pretty all-or-nothing). Unfortunately, though, it also means that one couldn't skip straight to (say) nullspace cannons by dumping all the starting points into astrophysics and grav tech.
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June 21st, 2001, 10:38 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
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Re: SE4 Wish
But you can only research one level per turn so no matter how high you set the initial research points you can't create a very specialized race.
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June 21st, 2001, 11:35 PM
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Private
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Join Date: Jun 2001
Location: St. Paul, MN USA
Posts: 4
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Re: SE4 Wish
I'd like to see:
1) a bigger universe
2) let us input the number of computer players and its AI capability (0-100)
3) supply ships! and/or allow us to transfer supply in space
4) a search feature in the manual
5) robots which benefit ship and facility construction
6) being able to salvage from ships that were destroyed in space (in one space game you could even benefit technologically occassionaly when you did so)
7) it would be nice to "know" if the trade we are offering a computer player was doable before finding out that "yeah I'll take your technology and give you what you already have!" Or, if it doesn't have the resources you want why let you ask for it? It rarely ever comes back and says "Can't do that but how about (x or y) instead?"
8) be able to trade specific pieces of equipment
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June 22nd, 2001, 12:41 AM
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Corporal
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Join Date: Mar 2001
Location: Sweden
Posts: 139
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Re: SE4 Wish
1) Bigger than 255 stars?
4) Try windows search engine.
__________________
The best way to seek help is to help the best seek the way.
-Philter
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