.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=146)
-   -   Real world Maps and GIS? (http://forum.shrapnelgames.com/showthread.php?t=35598)

jutetrea July 31st, 2007 04:36 PM

Real world Maps and GIS?
 

Sparked by the pangaea thread.

Anyone ever try using GIS/CAD 3D for mapmaking?

Would extruding the contours into 2.5D (not really 3D) play well? I'm assuming not since we can't rotate the map. Maybe little not-true-to-scale mountains?

How are province borders made? Hand drawn or is there a program that will chop it up into X provinces such as RanDom by Ballbarian?

Wonder how hard it would be to incorporate just a map rotate function, even with keeping everything else 2D.

Gandalf Parker July 31st, 2007 06:09 PM

Re: Real world Maps and GIS?
 
Yes they have.
http://www.illwinter.com/dom2/maps.html

There is also some old threads floating around about how to do more of it, with links to good sites for getting some

Zentar July 31st, 2007 08:16 PM

Re: Real world Maps and GIS?
 
I enjoyed those maps while playing Dominions 2. When I got Dominions 3 most of them did not work. I don't know if it is because I am using a Mac now instead of a PC or if it is a compatibility issue caused by trying to use some Dom2 maps with Dom3.

Stryke11 July 31st, 2007 11:02 PM

Re: Real world Maps and GIS?
 
I've been wondering about doing a screen capture from Google Maps Satellite of just my area (the San Francisco Bay) and making a map out of it. My only prob is I have no idea at all how to set provinces, borders, that kind of stuff.

For those that know the area, maybe Pangaea as Marin county, Ulm as San Jose/Silicon Valley, Oakland could be Ermor (the local football team, the Raiders, has a skull and crossbones as their icon), SF could contain a few different nations with smaller provinces, like Tien Chi in Chinatown, Marignon or Eriu in North Beach (The humans or Eriu sound like the Milanese, who are Italian). Vanheim could be Alcatraz, with sailing opportunities to all over the place - neat.

I'm sure everyone could do one of their 'hood. The boroughs of New York would be awesome.

Gandalf Parker August 1st, 2007 11:19 AM

Re: Real world Maps and GIS?
 
short answer
At the simplest level, making a map like that only requires one piece of info. The game uses ONE pure-white pixel (single dot) to mark a province. Meaning where the flag shows up on the maps. If you use your paint program to put those dots in then you can use the map editor in the game and have it guess at all the neighbor connections.

longer answer
Using map editor..
Of course, drawing border lines help it to make more logical decisions about neighbors. It likes red borders for this which can be hard on the eyes. But you can use red borders while you are working the map and then change it to something more subtle before you release it for play.

Setting terrains is usually desired so that everyone isnt playing just on "plains". And the game wont crash by trying to assign a water nation to the game.

Having it assign randomly chosen names to the map will hep since it makes it easy to go thru and manually change them to match the real area you are duplicating.

Outside of the map editor....
Setting specific start locations involves manually editing the .map file in something like notepad or wordpad. There is a full PDF on the map commands in your Dom3 doc directory. Here is a link to a quickie list.
http://www.dom3minions.com/docs/map_qref.txt

Stryke11 August 1st, 2007 12:23 PM

Re: Real world Maps and GIS?
 
Thanks! I might make this a project! http://forum.shrapnelgames.com/images/smilies/laugh.gif


All times are GMT -4. The time now is 08:04 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.