.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old July 31st, 2007, 04:36 PM

jutetrea jutetrea is offline
First Lieutenant
 
Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
jutetrea is on a distinguished road
Default Real world Maps and GIS?


Sparked by the pangaea thread.

Anyone ever try using GIS/CAD 3D for mapmaking?

Would extruding the contours into 2.5D (not really 3D) play well? I'm assuming not since we can't rotate the map. Maybe little not-true-to-scale mountains?

How are province borders made? Hand drawn or is there a program that will chop it up into X provinces such as RanDom by Ballbarian?

Wonder how hard it would be to incorporate just a map rotate function, even with keeping everything else 2D.
Reply With Quote
  #2  
Old July 31st, 2007, 06:09 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Real world Maps and GIS?

Yes they have.
http://www.illwinter.com/dom2/maps.html

There is also some old threads floating around about how to do more of it, with links to good sites for getting some
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #3  
Old July 31st, 2007, 08:16 PM

Zentar Zentar is offline
Corporal
 
Join Date: Jul 2007
Location: New Castle, Delaware
Posts: 67
Thanks: 10
Thanked 0 Times in 0 Posts
Zentar is on a distinguished road
Default Re: Real world Maps and GIS?

I enjoyed those maps while playing Dominions 2. When I got Dominions 3 most of them did not work. I don't know if it is because I am using a Mac now instead of a PC or if it is a compatibility issue caused by trying to use some Dom2 maps with Dom3.
Reply With Quote
  #4  
Old July 31st, 2007, 11:02 PM

Stryke11 Stryke11 is offline
Sergeant
 
Join Date: Oct 2006
Location: Bay Area, CA. USA
Posts: 220
Thanks: 1
Thanked 0 Times in 0 Posts
Stryke11 is on a distinguished road
Default Re: Real world Maps and GIS?

I've been wondering about doing a screen capture from Google Maps Satellite of just my area (the San Francisco Bay) and making a map out of it. My only prob is I have no idea at all how to set provinces, borders, that kind of stuff.

For those that know the area, maybe Pangaea as Marin county, Ulm as San Jose/Silicon Valley, Oakland could be Ermor (the local football team, the Raiders, has a skull and crossbones as their icon), SF could contain a few different nations with smaller provinces, like Tien Chi in Chinatown, Marignon or Eriu in North Beach (The humans or Eriu sound like the Milanese, who are Italian). Vanheim could be Alcatraz, with sailing opportunities to all over the place - neat.

I'm sure everyone could do one of their 'hood. The boroughs of New York would be awesome.
Reply With Quote
  #5  
Old August 1st, 2007, 11:19 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Real world Maps and GIS?

short answer
At the simplest level, making a map like that only requires one piece of info. The game uses ONE pure-white pixel (single dot) to mark a province. Meaning where the flag shows up on the maps. If you use your paint program to put those dots in then you can use the map editor in the game and have it guess at all the neighbor connections.

longer answer
Using map editor..
Of course, drawing border lines help it to make more logical decisions about neighbors. It likes red borders for this which can be hard on the eyes. But you can use red borders while you are working the map and then change it to something more subtle before you release it for play.

Setting terrains is usually desired so that everyone isnt playing just on "plains". And the game wont crash by trying to assign a water nation to the game.

Having it assign randomly chosen names to the map will hep since it makes it easy to go thru and manually change them to match the real area you are duplicating.

Outside of the map editor....
Setting specific start locations involves manually editing the .map file in something like notepad or wordpad. There is a full PDF on the map commands in your Dom3 doc directory. Here is a link to a quickie list.
http://www.dom3minions.com/docs/map_qref.txt
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #6  
Old August 1st, 2007, 12:23 PM

Stryke11 Stryke11 is offline
Sergeant
 
Join Date: Oct 2006
Location: Bay Area, CA. USA
Posts: 220
Thanks: 1
Thanked 0 Times in 0 Posts
Stryke11 is on a distinguished road
Default Re: Real world Maps and GIS?

Thanks! I might make this a project!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:33 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.