.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   hydra production bug? (http://forum.shrapnelgames.com/showthread.php?t=36291)

Aezeal October 3rd, 2007 02:47 PM

hydra production bug?
 
In a SP game I conquered the capital of MA pythium.

I can produce my (MA ermor) units in that fortress, the indie units and the smallest flavor of hydra (produced by the special pythium structure.. normally I cannot build the race specific units when taking capitols I think

am I wrong? is this intentional? is this a bug?

Kristoffer O October 3rd, 2007 02:49 PM

Re: hydra production bug?
 
Intentional.

Jazzepi October 3rd, 2007 02:50 PM

Re: hydra production bug?
 
I noticed that MA Emor's capital lets you produce fire/blood mages and gryphon riders. If I were playing differently, I would think this is a huge boon.

Jazzepi

Ewierl October 3rd, 2007 02:54 PM

Re: hydra production bug?
 
Quote:

Jazzepi said:
I noticed that MA Emor's capital lets you produce fire/blood mages and gryphon riders. If I were playing differently, I would think this is a huge boon.

Jazzepi

You always get the local/natural population type, in addition to your own troops, when you conquer an enemy fortress (just as you do when building a fortress). It looks like you got red amazons as the local poptype, it's not from Ermor specifically.

It is a little odd that you get natural poptype recruitment from everywhere except your own capital. But it seems an unavoidable balance issue; if you got a random indep population at your starting fortress, some nation/poptype combos could provide a serious bonus at game start.

Jazzepi October 3rd, 2007 02:55 PM

Re: hydra production bug?
 
Well, that's strange.

So whenever you conquer someone else's capital, you gain the ability to produce local population types that they didn't have access to?

Jazzepi

Reverend Zombie October 3rd, 2007 03:42 PM

Re: hydra production bug?
 
Quote:

Jazzepi said:
Well, that's strange.

So whenever you conquer someone else's capital, you gain the ability to produce local population types that they didn't have access to?

Jazzepi

They are greatful to their liberators and ready to sign up for your armies. http://forum.shrapnelgames.com/images/smilies/smile.gif

Aezeal October 3rd, 2007 04:36 PM

Re: hydra production bug?
 
why is this specific one intentional? it seems a bit strange IMHO. are there more like this?

Shuma October 3rd, 2007 07:20 PM

Re: hydra production bug?
 
You can't ever recruit any enemy national troops from their capital or otherwise.

You can always recruit independent forces from any captured territory, including an enemy capital.

Aezeal October 4th, 2007 03:23 AM

Re: hydra production bug?
 
I can produce my (MA ermor) units in that fortress, the indie units and the smallest flavor of hydra (produced by the special pythium structure.. normally I cannot build the race specific units when taking capitols I think

am I wrong? is this intentional? is this a bug?

Shuma.. please reread what I posted above (how I started the thread .. then compare with what you said.. and then wonder why I ASK IF IT"S a BUG

--> In my game I can produce one of the enemy national troops (the smallest of the 3 hydra's of pythium)
--> KO says it's intended.. I wonder why this is an exception to the rule you mention (and the rule I know)

Dedas October 4th, 2007 03:39 AM

Re: hydra production bug?
 
It's not an exception to any rule, it is a reflection of what the developer felt was right at the time (and still feel i believe).

Oh, here is the explanation:
http://www.shrapnelcommunity.com/thr...amp;Forum=f187

Scroll down a bit.


All times are GMT -4. The time now is 07:23 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.