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October 3rd, 2007, 02:47 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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hydra production bug?
In a SP game I conquered the capital of MA pythium.
I can produce my (MA ermor) units in that fortress, the indie units and the smallest flavor of hydra (produced by the special pythium structure.. normally I cannot build the race specific units when taking capitols I think
am I wrong? is this intentional? is this a bug?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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October 3rd, 2007, 02:49 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: hydra production bug?
Intentional.
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October 3rd, 2007, 02:50 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: hydra production bug?
I noticed that MA Emor's capital lets you produce fire/blood mages and gryphon riders. If I were playing differently, I would think this is a huge boon.
Jazzepi
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October 3rd, 2007, 02:54 PM
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Sergeant
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Join Date: Jan 2005
Location: Rhode Island, USA
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Re: hydra production bug?
Quote:
Jazzepi said:
I noticed that MA Emor's capital lets you produce fire/blood mages and gryphon riders. If I were playing differently, I would think this is a huge boon.
Jazzepi
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You always get the local/natural population type, in addition to your own troops, when you conquer an enemy fortress (just as you do when building a fortress). It looks like you got red amazons as the local poptype, it's not from Ermor specifically.
It is a little odd that you get natural poptype recruitment from everywhere except your own capital. But it seems an unavoidable balance issue; if you got a random indep population at your starting fortress, some nation/poptype combos could provide a serious bonus at game start.
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October 3rd, 2007, 02:55 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
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Re: hydra production bug?
Well, that's strange.
So whenever you conquer someone else's capital, you gain the ability to produce local population types that they didn't have access to?
Jazzepi
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October 3rd, 2007, 03:42 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
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Re: hydra production bug?
Quote:
Jazzepi said:
Well, that's strange.
So whenever you conquer someone else's capital, you gain the ability to produce local population types that they didn't have access to?
Jazzepi
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They are greatful to their liberators and ready to sign up for your armies. 
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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October 3rd, 2007, 04:36 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: hydra production bug?
why is this specific one intentional? it seems a bit strange IMHO. are there more like this?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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October 3rd, 2007, 07:20 PM
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Corporal
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Join Date: May 2007
Posts: 61
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Re: hydra production bug?
You can't ever recruit any enemy national troops from their capital or otherwise.
You can always recruit independent forces from any captured territory, including an enemy capital.
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October 4th, 2007, 03:23 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Thanked 39 Times in 31 Posts
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Re: hydra production bug?
I can produce my (MA ermor) units in that fortress, the indie units and the smallest flavor of hydra (produced by the special pythium structure.. normally I cannot build the race specific units when taking capitols I think
am I wrong? is this intentional? is this a bug?
Shuma.. please reread what I posted above (how I started the thread .. then compare with what you said.. and then wonder why I ASK IF IT"S a BUG
--> In my game I can produce one of the enemy national troops (the smallest of the 3 hydra's of pythium)
--> KO says it's intended.. I wonder why this is an exception to the rule you mention (and the rule I know)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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October 4th, 2007, 03:39 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
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Re: hydra production bug?
It's not an exception to any rule, it is a reflection of what the developer felt was right at the time (and still feel i believe).
Oh, here is the explanation:
http://www.shrapnelcommunity.com/thr...107&Forum=f187
Scroll down a bit.
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