![]() |
Impirium Angelicus
1 Attachment(s)
Version 0.05
MA Angel Empire. |
Re: New Nation: Impirium Angelicus
Thanks for the mod, I'm looking forward to playing with it as with your previous mods.
Couple of Qs. What is this nation about? Is it in conflict with your other mods? |
Re: New Nation: Impirium Angelicus
I think Amos keeps his mods from an age conflicting with his mods from the same age. So his early mods will work together, as will his middle and late ones, but if you try to use early ones with late ones, you'll probably get conflicts. I imagine this mod sticks to that pattern.
|
Re: New Nation: Impirium Angelicus
Quote:
Quote:
|
Re: New Nation: Impirium Angelicus
Cool beans. So many mods to try!
|
Re: New Nation: Impirium Angelicus
Master Enslave GG
|
Re: New Nation: Impirium Angelicus
Changed 10 sprites.
|
Re: New Nation: Impirium Angelicus
Added another hero with a unit.
|
Re: New Nation: Impirium Angelicus
Tell us more about this hero's unit...
|
Re: New Nation: Impirium Angelicus
Fixed a mistake with the summoning spell. Added a new helm "Chain Coif".
Quote:
"Devout servants of the Demiurge, sorcerer kings magical knowledge and ability allow them certain freedoms in the crusading army, like a freedom to keep their souls. For their service the kings are granted a long life and an access to Divine knowledge." They autosummon 1 Royal Guard unit every turn. |
All times are GMT -4. The time now is 05:57 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.