.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=146)
-   -   Mod: Impirium Angelicus (http://forum.shrapnelgames.com/showthread.php?t=36728)

Amos November 5th, 2007 11:42 PM

Impirium Angelicus
 
1 Attachment(s)
Version 0.05

MA Angel Empire.

WraithLord November 6th, 2007 05:28 AM

Re: New Nation: Impirium Angelicus
 
Thanks for the mod, I'm looking forward to playing with it as with your previous mods.

Couple of Qs.
What is this nation about?
Is it in conflict with your other mods?

Sombre November 6th, 2007 05:30 AM

Re: New Nation: Impirium Angelicus
 
I think Amos keeps his mods from an age conflicting with his mods from the same age. So his early mods will work together, as will his middle and late ones, but if you try to use early ones with late ones, you'll probably get conflicts. I imagine this mod sticks to that pattern.

Amos November 6th, 2007 01:00 PM

Re: New Nation: Impirium Angelicus
 
Quote:

I think Amos keeps his mods from an age conflicting with his mods from the same age. So his early mods will work together, as will his middle and late ones, but if you try to use early ones with late ones, you'll probably get conflicts. I imagine this mod sticks to that pattern.

What he said http://forum.shrapnelgames.com/images/smilies/happy.gif.

Quote:

What is this nation about?


This nation is Angelic Crusade after the Nephilim schism. Humans are soulless slaves now that never rout. The troops are very expensive. Angels harvest slaves in high level dominion and cause unrest. I envision it as - massive waves of slaves crashing opponent by mass alone (like late ermor). Both the troops and the weak slaves have 1 MR.

Morkilus November 6th, 2007 05:06 PM

Re: New Nation: Impirium Angelicus
 
Cool beans. So many mods to try!

Valandil November 7th, 2007 12:15 AM

Re: New Nation: Impirium Angelicus
 
Master Enslave GG

Amos November 7th, 2007 01:43 AM

Re: New Nation: Impirium Angelicus
 
Changed 10 sprites.

Amos November 8th, 2007 12:27 AM

Re: New Nation: Impirium Angelicus
 
Added another hero with a unit.

Tichy November 8th, 2007 12:41 AM

Re: New Nation: Impirium Angelicus
 
Tell us more about this hero's unit...

Amos November 8th, 2007 12:47 AM

Re: New Nation: Impirium Angelicus
 
Fixed a mistake with the summoning spell. Added a new helm "Chain Coif".

Quote:

Tell us more about this hero's unit...

Sorcerer King (multihero):

"Devout servants of the Demiurge, sorcerer kings magical knowledge and ability allow them certain freedoms in the crusading army, like a freedom to keep their souls. For their service the kings are granted a long life and an access to Divine knowledge."

They autosummon 1 Royal Guard unit every turn.


All times are GMT -4. The time now is 05:57 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.