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An \"Armor\" component based on ST: Voyager
I was watching an episode of ST:Voyager, and they mentioned the Borg Cube had a kind of "regenerative armor". Later, Seven of Nine refered to it as "Nanotech Molecular Armor".
As a result I was wondering - Is there a means to create an armor type that would "Regenerate", albeit slowly, some off the damage done to it? After some replies to a post over at SpaceEmpires.net, this is what I came up with. It's geared, at the moment, for the <font color="green">Assimilation Masters</font> of the <font color="red">Masters Mod 1.7</font> <font color="blue">Name := Nanotech Molecular Armor I Description := A regenerative molecular mesh armor used to protect a ship from physical damage. Pic Num := 206 Tonnage Space Taken := 30 Tonnage Structure := 100 Cost Minerals := 50 Cost Organics := 0 Cost Radioactives := 50 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Armor Family := 11116 Roman Numeral := 1 Custom Group := Number of Tech Req := 2 Tech Area Req 1 := Assimilation Masters Tech Level Req 1 := 1 Tech Area Req 2 := Armor Tech Level Req 2 := 3 Number of Abilities := 2 Ability 1 Type := Armor Ability 1 Descr := Is damaged before any other components on a ship. Ability 1 Val 1 := 0 Ability 1 Val 2 := 0 Ability 2 Type := Armor Regeneration Ability 2 Descr := Regenerates 10 points of damage per combat turn. Ability 2 Val 1 := 10 Ability 2 Val 2 := 0 Weapon Type := None Name := Nanotech Molecular Armor II Description := A regenerative molecular mesh armor used to protect a ship from physical damage. Pic Num := 206 Tonnage Space Taken := 30 Tonnage Structure := 125 Cost Minerals := 75 Cost Organics := 0 Cost Radioactives := 75 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Armor Family := 11116 Roman Numeral := 2 Custom Group := 0 Number of Tech Req := 2 Tech Area Req 1 := Assimilation Masters Tech Level Req 1 := 1 Tech Area Req 2 := Armor Tech Level Req 2 := 4 Number of Abilities := 2 Ability 1 Type := Armor Ability 1 Descr := Is damaged before any other components on a ship. Ability 1 Val 1 := 0 Ability 1 Val 2 := 0 Ability 2 Type := Armor Regeneration Ability 2 Descr := Regenerates 15 points of damage per combat turn. Ability 2 Val 1 := 15 Ability 2 Val 2 := 0 Weapon Type := None Name := Nanotech Molecular Armor III Description := A regenerative molecular mesh armor used to protect a ship from physical damage. Pic Num := 206 Tonnage Space Taken := 30 Tonnage Structure := 150 Cost Minerals := 100 Cost Organics := 0 Cost Radioactives := 100 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Armor Family := 11116 Roman Numeral := 3 Custom Group := 0 Number of Tech Req := 2 Tech Area Req 1 := Assimilation Masters Tech Level Req 1 := 1 Tech Area Req 2 := Armor Tech Level Req 2 := 5 Number of Abilities := 2 Ability 1 Type := Armor Ability 1 Descr := Is damaged before any other components on a ship. Ability 1 Val 1 := 0 Ability 1 Val 2 := 0 Ability 2 Type := Armor Regeneration Ability 2 Descr := Regenerates 20 points of damage per combat turn. Ability 2 Val 1 := 20 Ability 2 Val 2 := 0 Weapon Type := None Name := Nanotech Molecular Armor IV Description := A regenerative molecular mesh armor used to protect a ship from physical damage Pic Num := 206 Tonnage Space Taken := 30 Tonnage Structure := 175 Cost Minerals := 125 Cost Organics := 0 Cost Radioactives := 125 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Armor Family := 11116 Roman Numeral := 4 Custom Group := 0 Number of Tech Req := 2 Tech Area Req 1 := Assimilation Masters Tech Level Req 1 := 1 Tech Area Req 2 := Armor Tech Level Req 2 := 6 Number of Abilities := 2 Ability 1 Type := Armor Ability 1 Descr := Is damaged before any other components on a ship. Ability 1 Val 1 := 0 Ability 1 Val 2 := 0 Ability 2 Type := Armor Regeneration Ability 2 Descr := Regenerates 25 points of damage per combat turn. Ability 2 Val 1 := 25 Ability 2 Val 2 := 0 Weapon Type := None Name := Nanotech Molecular Armor V Description := A regenerative molecular mesh armor used to protect a ship from physical damage. Pic Num := 206 Tonnage Space Taken := 30 Tonnage Structure := 200 Cost Minerals := 150 Cost Organics := 0 Cost Radioactives := 150 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Armor Family := 11116 Roman Numeral := 5 Custom Group := 0 Number of Tech Req := 2 Tech Area Req 1 := Assimilation Masters Tech Level Req 1 := 1 Tech Area Req 2 := Armor Tech Level Req 2 := 7 Number of Abilities := 2 Ability 1 Type := Armor Ability 1 Descr := Is damaged before any other components on a ship. Ability 1 Val 1 := 0 Ability 1 Val 2 := 0 Ability 2 Type := Armor Regeneration Ability 2 Descr := Regenerates 30 points of damage per combat turn. Ability 2 Val 1 := 30 Ability 2 Val 2 := 0 Weapon Type := None</font> |
Re: An \"Armor\" component based on ST: Voyager
This is basicly the same as stock organic armor. The main drawback, as with organic, is that armor regen is 'all or nothing'. Until enough regen ability is amassed to restore an armor component, nothing is done. The upside though is that all armor with regen is automatically repaired after combat, as long as at least one armor plate is undestroyed.
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Re: An \"Armor\" component based on ST: Voyager
Here's a REVISED version, based on suggestions from <font color="purple">SuicideJunkie</font>
<font color="blue">Name := Nanotech Molecular Armor I Description := A regenerative molecular mesh armor used to protect a ship from physical damage. Pic Num := 206 Tonnage Space Taken := 10 Tonnage Structure := 30 Cost Minerals := 50 Cost Organics := 0 Cost Radioactives := 50 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Armor Family := 11116 Roman Numeral := 1 Custom Group := 0 Number of Tech Req := 2 Tech Area Req 1 := Assimilation Masters Tech Level Req 1 := 1 Tech Area Req 2 := Armor Tech Level Req 2 := 3 Number of Abilities := 2 Ability 1 Type := Armor Ability 1 Descr := Is damaged before any other components on a ship. Ability 1 Val 1 := 0 Ability 1 Val 2 := 0 Ability 2 Type := Armor Regeneration Ability 2 Descr := Regenerates 5 points of damage per combat turn. Ability 2 Val 1 := 5 Ability 2 Val 2 := 0 Weapon Type := None Name := Nanotech Molecular Armor II Description := A regenerative molecular mesh armor used to protect a ship from physical damage. Pic Num := 206 Tonnage Space Taken := 10 Tonnage Structure := 40 Cost Minerals := 75 Cost Organics := 0 Cost Radioactives := 75 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Armor Family := 11116 Roman Numeral := 2 Custom Group := 0 Number of Tech Req := 2 Tech Area Req 1 := Assimilation Masters Tech Level Req 1 := 1 Tech Area Req 2 := Armor Tech Level Req 2 := 4 Number of Abilities := 2 Ability 1 Type := Armor Ability 1 Descr := Is damaged before any other components on a ship. Ability 1 Val 1 := 0 Ability 1 Val 2 := 0 Ability 2 Type := Armor Regeneration Ability 2 Descr := Regenerates 10 points of damage per combat turn. Ability 2 Val 1 := 10 Ability 2 Val 2 := 0 Weapon Type := None Name := Nanotech Molecular Armor III Description := A regenerative molecular mesh armor used to protect a ship from physical damage. Pic Num := 206 Tonnage Space Taken := 10 Tonnage Structure := 50 Cost Minerals := 100 Cost Organics := 0 Cost Radioactives := 100 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Armor Family := 11116 Roman Numeral := 3 Custom Group := 0 Number of Tech Req := 2 Tech Area Req 1 := Assimilation Masters Tech Level Req 1 := 1 Tech Area Req 2 := Armor Tech Level Req 2 := 5 Number of Abilities := 2 Ability 1 Type := Armor Ability 1 Descr := Is damaged before any other components on a ship. Ability 1 Val 1 := 0 Ability 1 Val 2 := 0 Ability 2 Type := Armor Regeneration Ability 2 Descr := Regenerates 15 points of damage per combat turn. Ability 2 Val 1 := 15 Ability 2 Val 2 := 0 Weapon Type := None Name := Nanotech Molecular Armor IV Description := A regenerative molecular mesh armor used to protect a ship from physical damage. Pic Num := 206 Tonnage Space Taken := 10 Tonnage Structure := 60 Cost Minerals := 125 Cost Organics := 0 Cost Radioactives := 125 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Armor Family := 11116 Roman Numeral := 4 Custom Group := 0 Number of Tech Req := 2 Tech Area Req 1 := Assimilation Masters Tech Level Req 1 := 1 Tech Area Req 2 := Armor Tech Level Req 2 := 6 Number of Abilities := 2 Ability 1 Type := Armor Ability 1 Descr := Is damaged before any other components on a ship. Ability 1 Val 1 := 0 Ability 1 Val 2 := 0 Ability 2 Type := Armor Regeneration Ability 2 Descr := Regenerates 20 points of damage per combat turn. Ability 2 Val 1 := 20 Ability 2 Val 2 := 0 Weapon Type := None Name := Nanotech Molecular Armor V Description := A regenerative molecular mesh armor used to protect a ship from physical damage. Pic Num := 206 Tonnage Space Taken := 10 Tonnage Structure := 70 Cost Minerals := 150 Cost Organics := 0 Cost Radioactives := 150 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Armor Family := 11116 Roman Numeral := 5 Custom Group := 0 Number of Tech Req := 2 Tech Area Req 1 := Assimilation Masters Tech Level Req 1 := 1 Tech Area Req 2 := Armor Tech Level Req 2 := 7 Number of Abilities := 2 Ability 1 Type := Armor Ability 1 Descr := Is damaged before any other components on a ship. Ability 1 Val 1 := 0 Ability 1 Val 2 := 0 Ability 2 Type := Armor Regeneration Ability 2 Descr := Regenerates 25 points of damage per combat turn. Ability 2 Val 1 := 25 Ability 2 Val 2 := 0 Weapon Type := None </font> |
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