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-   -   An "Armor" component based on ST: Voyager (http://forum.shrapnelgames.com/showthread.php?t=37817)

Black_Knyght February 27th, 2008 12:12 AM

An \"Armor\" component based on ST: Voyager
 
I was watching an episode of ST:Voyager, and they mentioned the Borg Cube had a kind of "regenerative armor". Later, Seven of Nine refered to it as "Nanotech Molecular Armor".

As a result I was wondering - Is there a means to create an armor type that would "Regenerate", albeit slowly, some off the damage done to it?

After some replies to a post over at SpaceEmpires.net, this is what I came up with.

It's geared, at the moment, for the <font color="green">Assimilation Masters</font> of the <font color="red">Masters Mod 1.7</font>







<font color="blue">Name := Nanotech Molecular Armor I
Description := A regenerative molecular mesh armor used to protect a ship from physical damage.
Pic Num := 206
Tonnage Space Taken := 30
Tonnage Structure := 100
Cost Minerals := 50
Cost Organics := 0
Cost Radioactives := 50
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Armor
Family := 11116
Roman Numeral := 1
Custom Group :=
Number of Tech Req := 2
Tech Area Req 1 := Assimilation Masters
Tech Level Req 1 := 1
Tech Area Req 2 := Armor
Tech Level Req 2 := 3
Number of Abilities := 2
Ability 1 Type := Armor
Ability 1 Descr := Is damaged before any other components on a ship.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Ability 2 Type := Armor Regeneration
Ability 2 Descr := Regenerates 10 points of damage per combat turn.
Ability 2 Val 1 := 10
Ability 2 Val 2 := 0
Weapon Type := None

Name := Nanotech Molecular Armor II
Description := A regenerative molecular mesh armor used to protect a ship from physical damage.
Pic Num := 206
Tonnage Space Taken := 30
Tonnage Structure := 125
Cost Minerals := 75
Cost Organics := 0
Cost Radioactives := 75
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Armor
Family := 11116
Roman Numeral := 2
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := Assimilation Masters
Tech Level Req 1 := 1
Tech Area Req 2 := Armor
Tech Level Req 2 := 4
Number of Abilities := 2
Ability 1 Type := Armor
Ability 1 Descr := Is damaged before any other components on a ship.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Ability 2 Type := Armor Regeneration
Ability 2 Descr := Regenerates 15 points of damage per combat turn.
Ability 2 Val 1 := 15
Ability 2 Val 2 := 0
Weapon Type := None

Name := Nanotech Molecular Armor III
Description := A regenerative molecular mesh armor used to protect a ship from physical damage.
Pic Num := 206
Tonnage Space Taken := 30
Tonnage Structure := 150
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 100
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Armor
Family := 11116
Roman Numeral := 3
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := Assimilation Masters
Tech Level Req 1 := 1
Tech Area Req 2 := Armor
Tech Level Req 2 := 5
Number of Abilities := 2
Ability 1 Type := Armor
Ability 1 Descr := Is damaged before any other components on a ship.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Ability 2 Type := Armor Regeneration
Ability 2 Descr := Regenerates 20 points of damage per combat turn.
Ability 2 Val 1 := 20
Ability 2 Val 2 := 0
Weapon Type := None

Name := Nanotech Molecular Armor IV
Description := A regenerative molecular mesh armor used to protect a ship from physical damage
Pic Num := 206
Tonnage Space Taken := 30
Tonnage Structure := 175
Cost Minerals := 125
Cost Organics := 0
Cost Radioactives := 125
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Armor
Family := 11116
Roman Numeral := 4
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := Assimilation Masters
Tech Level Req 1 := 1
Tech Area Req 2 := Armor
Tech Level Req 2 := 6
Number of Abilities := 2
Ability 1 Type := Armor
Ability 1 Descr := Is damaged before any other components on a ship.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Ability 2 Type := Armor Regeneration
Ability 2 Descr := Regenerates 25 points of damage per combat turn.
Ability 2 Val 1 := 25
Ability 2 Val 2 := 0
Weapon Type := None

Name := Nanotech Molecular Armor V
Description := A regenerative molecular mesh armor used to protect a ship from physical damage.
Pic Num := 206
Tonnage Space Taken := 30
Tonnage Structure := 200
Cost Minerals := 150
Cost Organics := 0
Cost Radioactives := 150
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Armor
Family := 11116
Roman Numeral := 5
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := Assimilation Masters
Tech Level Req 1 := 1
Tech Area Req 2 := Armor
Tech Level Req 2 := 7
Number of Abilities := 2
Ability 1 Type := Armor
Ability 1 Descr := Is damaged before any other components on a ship.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Ability 2 Type := Armor Regeneration
Ability 2 Descr := Regenerates 30 points of damage per combat turn.
Ability 2 Val 1 := 30
Ability 2 Val 2 := 0
Weapon Type := None</font>

StarShadow February 29th, 2008 01:12 AM

Re: An \"Armor\" component based on ST: Voyager
 
This is basicly the same as stock organic armor. The main drawback, as with organic, is that armor regen is 'all or nothing'. Until enough regen ability is amassed to restore an armor component, nothing is done. The upside though is that all armor with regen is automatically repaired after combat, as long as at least one armor plate is undestroyed.

Black_Knyght February 29th, 2008 07:44 PM

Re: An \"Armor\" component based on ST: Voyager
 
Here's a REVISED version, based on suggestions from <font color="purple">SuicideJunkie</font>



<font color="blue">Name := Nanotech Molecular Armor I
Description := A regenerative molecular mesh armor used to protect a ship from physical damage.
Pic Num := 206
Tonnage Space Taken := 10
Tonnage Structure := 30
Cost Minerals := 50
Cost Organics := 0
Cost Radioactives := 50
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Armor
Family := 11116
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := Assimilation Masters
Tech Level Req 1 := 1
Tech Area Req 2 := Armor
Tech Level Req 2 := 3
Number of Abilities := 2
Ability 1 Type := Armor
Ability 1 Descr := Is damaged before any other components on a ship.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Ability 2 Type := Armor Regeneration
Ability 2 Descr := Regenerates 5 points of damage per combat turn.
Ability 2 Val 1 := 5
Ability 2 Val 2 := 0
Weapon Type := None

Name := Nanotech Molecular Armor II
Description := A regenerative molecular mesh armor used to protect a ship from physical damage.
Pic Num := 206
Tonnage Space Taken := 10
Tonnage Structure := 40
Cost Minerals := 75
Cost Organics := 0
Cost Radioactives := 75
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Armor
Family := 11116
Roman Numeral := 2
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := Assimilation Masters
Tech Level Req 1 := 1
Tech Area Req 2 := Armor
Tech Level Req 2 := 4
Number of Abilities := 2
Ability 1 Type := Armor
Ability 1 Descr := Is damaged before any other components on a ship.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Ability 2 Type := Armor Regeneration
Ability 2 Descr := Regenerates 10 points of damage per combat turn.
Ability 2 Val 1 := 10
Ability 2 Val 2 := 0
Weapon Type := None

Name := Nanotech Molecular Armor III
Description := A regenerative molecular mesh armor used to protect a ship from physical damage.
Pic Num := 206
Tonnage Space Taken := 10
Tonnage Structure := 50
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 100
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Armor
Family := 11116
Roman Numeral := 3
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := Assimilation Masters
Tech Level Req 1 := 1
Tech Area Req 2 := Armor
Tech Level Req 2 := 5
Number of Abilities := 2
Ability 1 Type := Armor
Ability 1 Descr := Is damaged before any other components on a ship.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Ability 2 Type := Armor Regeneration
Ability 2 Descr := Regenerates 15 points of damage per combat turn.
Ability 2 Val 1 := 15
Ability 2 Val 2 := 0
Weapon Type := None

Name := Nanotech Molecular Armor IV
Description := A regenerative molecular mesh armor used to protect a ship from physical damage.
Pic Num := 206
Tonnage Space Taken := 10
Tonnage Structure := 60
Cost Minerals := 125
Cost Organics := 0
Cost Radioactives := 125
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Armor
Family := 11116
Roman Numeral := 4
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := Assimilation Masters
Tech Level Req 1 := 1
Tech Area Req 2 := Armor
Tech Level Req 2 := 6
Number of Abilities := 2
Ability 1 Type := Armor
Ability 1 Descr := Is damaged before any other components on a ship.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Ability 2 Type := Armor Regeneration
Ability 2 Descr := Regenerates 20 points of damage per combat turn.
Ability 2 Val 1 := 20
Ability 2 Val 2 := 0
Weapon Type := None

Name := Nanotech Molecular Armor V
Description := A regenerative molecular mesh armor used to protect a ship from physical damage.
Pic Num := 206
Tonnage Space Taken := 10
Tonnage Structure := 70
Cost Minerals := 150
Cost Organics := 0
Cost Radioactives := 150
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Armor
Family := 11116
Roman Numeral := 5
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := Assimilation Masters
Tech Level Req 1 := 1
Tech Area Req 2 := Armor
Tech Level Req 2 := 7
Number of Abilities := 2
Ability 1 Type := Armor
Ability 1 Descr := Is damaged before any other components on a ship.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Ability 2 Type := Armor Regeneration
Ability 2 Descr := Regenerates 25 points of damage per combat turn.
Ability 2 Val 1 := 25
Ability 2 Val 2 := 0
Weapon Type := None
</font>


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