An \"Armor\" component based on ST: Voyager
I was watching an episode of ST:Voyager, and they mentioned the Borg Cube had a kind of "regenerative armor". Later, Seven of Nine refered to it as "Nanotech Molecular Armor".
As a result I was wondering - Is there a means to create an armor type that would "Regenerate", albeit slowly, some off the damage done to it?
After some replies to a post over at SpaceEmpires.net, this is what I came up with.
It's geared, at the moment, for the Assimilation Masters of the Masters Mod 1.7
Name := Nanotech Molecular Armor I
Description := A regenerative molecular mesh armor used to protect a ship from physical damage.
Pic Num := 206
Tonnage Space Taken := 30
Tonnage Structure := 100
Cost Minerals := 50
Cost Organics := 0
Cost Radioactives := 50
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Armor
Family := 11116
Roman Numeral := 1
Custom Group :=
Number of Tech Req := 2
Tech Area Req 1 := Assimilation Masters
Tech Level Req 1 := 1
Tech Area Req 2 := Armor
Tech Level Req 2 := 3
Number of Abilities := 2
Ability 1 Type := Armor
Ability 1 Descr := Is damaged before any other components on a ship.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Ability 2 Type := Armor Regeneration
Ability 2 Descr := Regenerates 10 points of damage per combat turn.
Ability 2 Val 1 := 10
Ability 2 Val 2 := 0
Weapon Type := None
Name := Nanotech Molecular Armor II
Description := A regenerative molecular mesh armor used to protect a ship from physical damage.
Pic Num := 206
Tonnage Space Taken := 30
Tonnage Structure := 125
Cost Minerals := 75
Cost Organics := 0
Cost Radioactives := 75
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Armor
Family := 11116
Roman Numeral := 2
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := Assimilation Masters
Tech Level Req 1 := 1
Tech Area Req 2 := Armor
Tech Level Req 2 := 4
Number of Abilities := 2
Ability 1 Type := Armor
Ability 1 Descr := Is damaged before any other components on a ship.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Ability 2 Type := Armor Regeneration
Ability 2 Descr := Regenerates 15 points of damage per combat turn.
Ability 2 Val 1 := 15
Ability 2 Val 2 := 0
Weapon Type := None
Name := Nanotech Molecular Armor III
Description := A regenerative molecular mesh armor used to protect a ship from physical damage.
Pic Num := 206
Tonnage Space Taken := 30
Tonnage Structure := 150
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 100
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Armor
Family := 11116
Roman Numeral := 3
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := Assimilation Masters
Tech Level Req 1 := 1
Tech Area Req 2 := Armor
Tech Level Req 2 := 5
Number of Abilities := 2
Ability 1 Type := Armor
Ability 1 Descr := Is damaged before any other components on a ship.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Ability 2 Type := Armor Regeneration
Ability 2 Descr := Regenerates 20 points of damage per combat turn.
Ability 2 Val 1 := 20
Ability 2 Val 2 := 0
Weapon Type := None
Name := Nanotech Molecular Armor IV
Description := A regenerative molecular mesh armor used to protect a ship from physical damage
Pic Num := 206
Tonnage Space Taken := 30
Tonnage Structure := 175
Cost Minerals := 125
Cost Organics := 0
Cost Radioactives := 125
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Armor
Family := 11116
Roman Numeral := 4
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := Assimilation Masters
Tech Level Req 1 := 1
Tech Area Req 2 := Armor
Tech Level Req 2 := 6
Number of Abilities := 2
Ability 1 Type := Armor
Ability 1 Descr := Is damaged before any other components on a ship.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Ability 2 Type := Armor Regeneration
Ability 2 Descr := Regenerates 25 points of damage per combat turn.
Ability 2 Val 1 := 25
Ability 2 Val 2 := 0
Weapon Type := None
Name := Nanotech Molecular Armor V
Description := A regenerative molecular mesh armor used to protect a ship from physical damage.
Pic Num := 206
Tonnage Space Taken := 30
Tonnage Structure := 200
Cost Minerals := 150
Cost Organics := 0
Cost Radioactives := 150
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Armor
Family := 11116
Roman Numeral := 5
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := Assimilation Masters
Tech Level Req 1 := 1
Tech Area Req 2 := Armor
Tech Level Req 2 := 7
Number of Abilities := 2
Ability 1 Type := Armor
Ability 1 Descr := Is damaged before any other components on a ship.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Ability 2 Type := Armor Regeneration
Ability 2 Descr := Regenerates 30 points of damage per combat turn.
Ability 2 Val 1 := 30
Ability 2 Val 2 := 0
Weapon Type := None
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