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-   -   Incorrect checksum for freed object (http://forum.shrapnelgames.com/showthread.php?t=38598)

sgqwonkian April 30th, 2008 08:16 PM

Incorrect checksum for freed object
 
The most recent crash had the following error messages just after the list of fleets it had chosen:
Quote:

Fatal signal: Segmentation Fault (SDL Parachute Deployed)
*** malloc[431]: error for object 0x2a9d800: Incorrect checksum for freed object - object was probably modified after being freed; break at szone_error
*** malloc[431]: error for object 0x2a2d600: Incorrect checksum for freed object - object was probably modified after being freed; break at szone_error
Fatal signal: Bus Error (SDL Parachute Deployed)
Killed

Anyone know what that means? Any pointers on how I can avoid an Incorrect checksum for a freed object? I don't remember freeing any objects. http://forum.shrapnelgames.com/image...s/confused.gif It's all urluquaian to me.

Fingers May 30th, 2008 06:13 PM

Re: Incorrect checksum for freed object
 
This error message isn't one of mine although no doubt the bug is... It sounds like some code is modifying memory that it shouldn't. This is usually caused by a buffer overflow. You could try increasing the max fleet and ship numbers in the numbers.ini.

sgqwonkian June 9th, 2008 08:16 PM

Re: Incorrect checksum for freed object
 
I'll give it a shot. Thanks for the suggestion.


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