The most recent crash had the following error messages just after the list of fleets it had chosen:
Quote:
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
*** malloc[431]: error for object 0x2a9d800: Incorrect checksum for freed object - object was probably modified after being freed; break at szone_error
*** malloc[431]: error for object 0x2a2d600: Incorrect checksum for freed object - object was probably modified after being freed; break at szone_error
Fatal signal: Bus Error (SDL Parachute Deployed)
Killed
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Anyone know what that means? Any pointers on how I can avoid an Incorrect checksum for a freed object? I don't remember freeing any objects.
It's all urluquaian to me.