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Bug or...?
In one of my PBW games I was able to get a large population of oxygen breathers (I'm none), so obviously I used them to colonize oxygen planets.
In order to accelerate population growth I'd been moving people around from my crowded to empty planets. Now here's where things start to get odd... I noticed that in some cases I'd removed all the oxygen breathers from oxygen planets, leaving only 1 or 2 million none breathers. What then happened was the computer started treating these planets as domed colonies http://www.shrapnelgames.com/ubb/images/icons/icon9.gif Now I have funky planets with 18/3 facilities. Is this supposed to happen or is it a bug? If it's a bug is there any way to fix this problem other than abandoning and recolonizing the planets? |
Re: Bug or...?
From what I understand this is supposed to happen. It reverts to a domed colony when you pull the oxygen breathers off.
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Re: Bug or...?
That is the way the game works and is supposd to work. Don't worry about it.
If you think about it, there is no other way the game could handle without making population handling *much* more complicatd. ------------------ SE4 Code: L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G- /SE4 Code Go to my meagre SEIV pages to generate your own code. |
Re: Bug or...?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>I noticed that in some cases I'd removed all the oxygen breathers from oxygen planets, leaving only 1 or 2 million none breathers. What then happened was the computer started treating these planets as domed colonies Now I have funky planets with 18/3 facilities.<HR></BLOCKQUOTE>
you mean you already had none-breathers on your planet and it wasn't a domed colony? That is a bug, the only way not to have a domed colony is to have only one type of breathers on the planet. |
Re: Bug or...?
I see your point Lemmy. I guess it depends if the none- breathers were there before the oxys were removed. (IE was it a mixed race colony or did the none-breathers arrive as the oxys left.)
------------------ SE4 Code: L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G- /SE4 Code Go to my meagre SEIV pages to generate your own code. |
Re: Bug or...?
Doh! Stupid me... Now I finally think (and hope) I see what LemmyM was saying. So even if the planet started out as a oxygen-undomed planet, by adding none-breathers that automatically made the planet a domed colony right?
Hmmm...does this mean that all I'd have to do to make the planet undomed would be to pull the none breathers off the planet...? |
Re: Bug or...?
As long as there is at least 1M oxybreathers, and zero non-oxy-breathers, the planet will be undomed.
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Re: Bug or...?
Funny why the none-breathers would get hurt in an oxygen atmosphere!
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Re: Bug or...?
A similar kind of thing happens when you 'assimilate' a race that has Advanced Storage Techniques (AST). For instance, a huge world with correct atmosphere will support 25 fac's for standard races and 30 fac's for AST's. If you capture the planet (or the race), you can keep all 30 fac's and upgrade them IIRC. However, if you scrap any, you won't be able to build more up to the 30 - only to the 25 fac's.
BTW, thats why I frequently play AST - 5 more fac's on huge, 4 on large, etc is quite a boost when you're talking about production levels.... |
Re: Bug or...?
Phew...thank god. Glad to hear there's a way to correct this.
I do wish the game handled population differently... It would be better if one could have partially domed colonies based on the percentage of colonists who don't breathe that atmosphere type. |
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