.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old September 14th, 2001, 08:47 AM

Shoujo Shoujo is offline
Corporal
 
Join Date: May 2001
Posts: 63
Thanks: 0
Thanked 0 Times in 0 Posts
Shoujo is on a distinguished road
Default Bug or...?

In one of my PBW games I was able to get a large population of oxygen breathers (I'm none), so obviously I used them to colonize oxygen planets.

In order to accelerate population growth I'd been moving people around from my crowded to empty planets. Now here's where things start to get odd... I noticed that in some cases I'd removed all the oxygen breathers from oxygen planets, leaving only 1 or 2 million none breathers. What then happened was the computer started treating these planets as domed colonies Now I have funky planets with 18/3 facilities.

Is this supposed to happen or is it a bug? If it's a bug is there any way to fix this problem other than abandoning and recolonizing the planets?
Reply With Quote
  #2  
Old September 14th, 2001, 09:19 AM

Zanthor Zanthor is offline
Private
 
Join Date: Nov 2000
Location: Oshkosh, WI USA
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
Zanthor is on a distinguished road
Default Re: Bug or...?

From what I understand this is supposed to happen. It reverts to a domed colony when you pull the oxygen breathers off.
Reply With Quote
  #3  
Old September 14th, 2001, 10:10 AM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Bug or...?

That is the way the game works and is supposd to work. Don't worry about it.

If you think about it, there is no other way the game could handle without making population handling *much* more complicatd.

------------------
SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Go to my meagre SEIV pages to generate your own code.
Reply With Quote
  #4  
Old September 14th, 2001, 11:34 AM

Lemmy Lemmy is offline
Second Lieutenant
 
Join Date: Mar 2001
Location: Netherlands
Posts: 479
Thanks: 0
Thanked 0 Times in 0 Posts
Lemmy is on a distinguished road
Default Re: Bug or...?

quote:
I noticed that in some cases I'd removed all the oxygen breathers from oxygen planets, leaving only 1 or 2 million none breathers. What then happened was the computer started treating these planets as domed colonies Now I have funky planets with 18/3 facilities.


you mean you already had none-breathers on your planet and it wasn't a domed colony? That is a bug, the only way not to have a domed colony is to have only one type of breathers on the planet.
__________________
[Boo!]
Reply With Quote
  #5  
Old September 14th, 2001, 11:57 AM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Bug or...?

I see your point Lemmy. I guess it depends if the none- breathers were there before the oxys were removed. (IE was it a mixed race colony or did the none-breathers arrive as the oxys left.)

------------------
SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Go to my meagre SEIV pages to generate your own code.
Reply With Quote
  #6  
Old September 14th, 2001, 03:06 PM

Shoujo Shoujo is offline
Corporal
 
Join Date: May 2001
Posts: 63
Thanks: 0
Thanked 0 Times in 0 Posts
Shoujo is on a distinguished road
Default Re: Bug or...?

Doh! Stupid me... Now I finally think (and hope) I see what LemmyM was saying. So even if the planet started out as a oxygen-undomed planet, by adding none-breathers that automatically made the planet a domed colony right?

Hmmm...does this mean that all I'd have to do to make the planet undomed would be to pull the none breathers off the planet...?
Reply With Quote
  #7  
Old September 14th, 2001, 03:38 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Bug or...?

As long as there is at least 1M oxybreathers, and zero non-oxy-breathers, the planet will be undomed.
Reply With Quote
  #8  
Old September 14th, 2001, 04:42 PM

CW CW is offline
Second Lieutenant
 
Join Date: Jun 2001
Location: Australia
Posts: 409
Thanks: 0
Thanked 0 Times in 0 Posts
CW is on a distinguished road
Default Re: Bug or...?

Funny why the none-breathers would get hurt in an oxygen atmosphere!
__________________
A propeller is just a big fan in front of the plane designed to keep the pilot cool. Want prove? Stop the prop and watch the pilot break out in a heavy sweat!
Reply With Quote
  #9  
Old September 14th, 2001, 06:01 PM

rdouglass rdouglass is offline
Major
 
Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
Thanks: 0
Thanked 0 Times in 0 Posts
rdouglass is on a distinguished road
Default Re: Bug or...?

A similar kind of thing happens when you 'assimilate' a race that has Advanced Storage Techniques (AST). For instance, a huge world with correct atmosphere will support 25 fac's for standard races and 30 fac's for AST's. If you capture the planet (or the race), you can keep all 30 fac's and upgrade them IIRC. However, if you scrap any, you won't be able to build more up to the 30 - only to the 25 fac's.

BTW, thats why I frequently play AST - 5 more fac's on huge, 4 on large, etc is quite a boost when you're talking about production levels....
Reply With Quote
  #10  
Old September 14th, 2001, 06:37 PM

Shoujo Shoujo is offline
Corporal
 
Join Date: May 2001
Posts: 63
Thanks: 0
Thanked 0 Times in 0 Posts
Shoujo is on a distinguished road
Default Re: Bug or...?

Phew...thank god. Glad to hear there's a way to correct this.

I do wish the game handled population differently... It would be better if one could have partially domed colonies based on the percentage of colonists who don't breathe that atmosphere type.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:43 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.