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-   -   Patch 3.23 (http://forum.shrapnelgames.com/showthread.php?t=42602)

NTJedi March 17th, 2009 02:18 AM

Patch 3.23
 
Well I haven't seen any topic yet... so I created one regarding the new patch 3.23 . Besides all the great new stuff we've been reading from the patch thread I also noticed we have an updated mapedit.pdf and an updated modding.pdf documents!


Kool beans... huge thanks Illwinter! :) Well back to playing Dominions_3:
:fight:

Endoperez March 17th, 2009 02:51 AM

Re: Patch 3.23
 
Oh, it's public. Nice...

How many of you play with the grass enabled? The #groundcol command can be used to create great desert landscape with reddish values, but the unchanged grass really ruins the image.

Map Editor (in Game Tools) can be used to create custom battlefields. Press Space to hide the menu, press ? to see available commands, object placement mode puts in objects, numpad numbers affect the objects. 7 and 1 scale the objects, and I think you can rotate them from other keys. You can't set the custom battlefields not to use grass.

lch March 17th, 2009 04:42 AM

Re: Patch 3.23
 
Everybody, grab your old turn files where your SCs were lost in space and time, and watch the void battles! :)

I really like the announced "Monthly site searching with spells stopped targeting when no more prime targets were available. Now it will search through less likely locations after the good ones have been searched.", too.

Quitti March 17th, 2009 04:47 AM

Re: Patch 3.23
 
Quote:

Originally Posted by lch (Post 680477)
I really like the announced "Monthly site searching with spells stopped targeting when no more prime targets were available. Now it will search through less likely locations after the good ones have been searched.", too.

Indeed. I just hope it will start targeting every province - I always seem to have two or three provinces in my lands that the monthly casting AI simply... ignores.

The item-to-lab hotkey also really makes life easier.

Endoperez March 17th, 2009 05:08 AM

Re: Patch 3.23
 
Quote:

Originally Posted by Quitti (Post 680478)
Quote:

Originally Posted by lch (Post 680477)
I really like the announced "Monthly site searching with spells stopped targeting when no more prime targets were available. Now it will search through less likely locations after the good ones have been searched.", too.

Indeed. I just hope it will start targeting every province - I always seem to have two or three provinces in my lands that the monthly casting AI simply... ignores.

The new site-searching is perfect. It doesn't search your capital (I didn't remember to test for enemy capitals), it eventually cycles through all provinces with less than four known sites that hasn't already been searched by a level 4 mage, and it favours unsearched provinces with few magic sites.

lch March 17th, 2009 05:21 AM

Re: Patch 3.23
 
Some more minor things that aren't in the patch release notes:
  • Some more items now help to escape from the Inferno and/or Cocytos hells, like Tome of the Lower Planes does.
  • Some nasty evil blood items just got nastier.
  • Mandaha and Davana are now named Mandeha and Danava, respectively.
  • Yama-no-kami (2097) now domsummons wolves and Black Hawks.

Humakty March 17th, 2009 05:29 AM

Re: Patch 3.23
 
Anyway to know to which factions belong those new units ? (even if some are quite clear)

lch March 17th, 2009 05:30 AM

Re: Patch 3.23
 
Jomon, exclusively I think.

Humakty March 17th, 2009 05:39 AM

Re: Patch 3.23
 
Thanks, even if I would have bet the Monk of the Fivefold Path was for Bogarus.

Endoperez March 17th, 2009 06:00 AM

Re: Patch 3.23
 
Quote:

Originally Posted by Humakty (Post 680490)
Thanks, even if I would have bet the Monk of the Fivefold Path was for Bogarus.

The underwater Jomon units are mostly available from underwater forts, not as summons.

Monks of the Fivefold Path just happen to have a similar name, but the reason is very different. They have five mixed holy/magic spells, and each Monk can only cast one of them, depending on his random.


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