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Patch 3.23
Well I haven't seen any topic yet... so I created one regarding the new patch 3.23 . Besides all the great new stuff we've been reading from the patch thread I also noticed we have an updated mapedit.pdf and an updated modding.pdf documents!
Kool beans... huge thanks Illwinter! :) Well back to playing Dominions_3: :fight: |
Re: Patch 3.23
Oh, it's public. Nice...
How many of you play with the grass enabled? The #groundcol command can be used to create great desert landscape with reddish values, but the unchanged grass really ruins the image. Map Editor (in Game Tools) can be used to create custom battlefields. Press Space to hide the menu, press ? to see available commands, object placement mode puts in objects, numpad numbers affect the objects. 7 and 1 scale the objects, and I think you can rotate them from other keys. You can't set the custom battlefields not to use grass. |
Re: Patch 3.23
Everybody, grab your old turn files where your SCs were lost in space and time, and watch the void battles! :)
I really like the announced "Monthly site searching with spells stopped targeting when no more prime targets were available. Now it will search through less likely locations after the good ones have been searched.", too. |
Re: Patch 3.23
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The item-to-lab hotkey also really makes life easier. |
Re: Patch 3.23
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Re: Patch 3.23
Some more minor things that aren't in the patch release notes:
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Re: Patch 3.23
Anyway to know to which factions belong those new units ? (even if some are quite clear)
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Re: Patch 3.23
Jomon, exclusively I think.
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Re: Patch 3.23
Thanks, even if I would have bet the Monk of the Fivefold Path was for Bogarus.
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Re: Patch 3.23
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Monks of the Fivefold Path just happen to have a similar name, but the reason is very different. They have five mixed holy/magic spells, and each Monk can only cast one of them, depending on his random. |
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