.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Using MOO2 ships for shipsets (http://forum.shrapnelgames.com/showthread.php?t=4309)

prader October 8th, 2001 11:46 PM

Using MOO2 ships for shipsets
 
I had an idea to easily create plenty of shipsets. I have Moo2 which has plenty of ships and thought I would use some since I'm sure I'm not talented enough to create my own. I found a "ships" file in Moo2 but when I clicked on it I got the little window asking something like "what program do want to use to open this" which I take to mean I don't have the program to do it since it should be done automatically. Does anyone know which program I need or how I can do it in order to open up those ships?

Intruder13 October 9th, 2001 12:47 AM

Re: Using MOO2 ships for shipsets
 
"Does anyone know which program I need or how I can do it in order to open up those ships?"

-Whats the file extension? (i.e. bmp, pcx, png...)



Fyron October 9th, 2001 04:51 AM

Re: Using MOO2 ships for shipsets
 
The file extension is lbx. Most of the files for MOO2 are .lbx, including graphics and data files (such as racename, ships, raceopt and bldname), so I don't think that you could open these files. Also, the problem is that the ships in MOO2 are not at a 3d viewing angle. The are seen top-down.

------------------
It's not whether you win or lose that counts: it's how much pain you inflict along the way.

henk brouwer October 9th, 2001 07:58 AM

Re: Using MOO2 ships for shipsets
 
You could make screenshots of the ships by pressing the print screen button in the game, and pasting the pictures (ctr-v) into windows paint or another program..

Fyron October 10th, 2001 04:05 AM

Re: Using MOO2 ships for shipsets
 
That would work, but the problem is that the ships would still be in the top-down view. So, you'd still have to re-draw them for the 3d view.

------------------
It's not whether you win or lose that counts: it's how much pain you inflict along the way.

prader October 10th, 2001 02:08 PM

Re: Using MOO2 ships for shipsets
 
Would not having 3d views be a serious problem or just an aesthetic one? I can deal with not seeing 3d views of the ships but it wouldn't do much good if the game crashes. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Thanks everyone for your responses so far. You've been very helpful.

geoschmo October 10th, 2001 03:00 PM

Re: Using MOO2 ships for shipsets
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by prader:
Would not having 3d views be a serious problem or just an aesthetic one? I can deal with not seeing 3d views of the ships but it wouldn't do much good if the game crashes. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Thanks everyone for your responses so far. You've been very helpful.
<HR></BLOCKQUOTE>
It's purely aesthetic. You could have a top down 36x36 bitmap for the mini images used in movement and combat, and the same top-down image blown up to a 128x128 bitmap and the game would not care. It would not give you errors unless the images were named incorrectly.

Geoschmo

Baron Munchausen October 10th, 2001 04:24 PM

Re: Using MOO2 ships for shipsets
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by geoschmo:
Quote:

Originally posted by prader:
Would not having 3d views be a serious problem or just an aesthetic one? I can deal with not seeing 3d views of the ships but it wouldn't do much good if the game crashes. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Thanks everyone for your responses so far. You've been very helpful.
<HR></BLOCKQUOTE>

It's purely aesthetic. You could have a top down 36x36 bitmap for the mini images used in movement and combat, and the same top-down image blown up to a 128x128 bitmap and the game would not care. It would not give you errors unless the images were named incorrectly.

Geoschmo
Actually, you could have a picture of Krusty the Clown for the large image and it wouldn't cause an error. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif One of the ways to dramatically reduce the disk space usage by the game would be to replace all the 'portrait' images with some sort of simple, abstract emblem. Or even a blank space. You'd just see the information without the fancy image.

geoschmo October 10th, 2001 04:39 PM

Re: Using MOO2 ships for shipsets
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Baron Munchausen:
One of the ways to dramatically reduce the disk space usage by the game would be to replace all the 'portrait' images with some sort of simple, abstract emblem. Or even a blank space. You'd just see the information without the fancy image.<HR></BLOCKQUOTE>In fact we did something similer on the PBW server to conserve space, since it doesn't matter what the pictures look like on the server.

What I learned though is that bitmap files of the same dimensions have exactly the same file size regardless of what the image looks like. The only way to reduce the file size is to actually make them smaller, or changing them to black and white in the attributes. Instead of 128x128, make them a 1x1 bitmap. However, you have to be careful with this because some of the game images (not ship pics) have to be the same size or you get errors. However, you can still save space with them by making them black and white.

Geoschmo


prader October 10th, 2001 05:11 PM

Re: Using MOO2 ships for shipsets
 
Speaking of errors, I have another question. I downloaded some of the races (klingon, Romulan, Borg, star wars, etc) and when I tried to run the game all I got was a big list of error Messages. I suspect the problem was tinkering with the filler tech for the Borg or replacing the "components" file for the Klingons over the default one but I'm not sure. How, exactly, do you make those races usable by the game? In laymans terms. I thought I did a pretty good job of following the instructions but evidently not... is there common knowledge that is assumed and that everyone else knows except me?

[This message has been edited by prader (edited 10 October 2001).]

[This message has been edited by prader (edited 10 October 2001).]


All times are GMT -4. The time now is 11:33 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.