.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old October 8th, 2001, 11:46 PM

prader prader is offline
Private
 
Join Date: Oct 2001
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
prader is on a distinguished road
Default Using MOO2 ships for shipsets

I had an idea to easily create plenty of shipsets. I have Moo2 which has plenty of ships and thought I would use some since I'm sure I'm not talented enough to create my own. I found a "ships" file in Moo2 but when I clicked on it I got the little window asking something like "what program do want to use to open this" which I take to mean I don't have the program to do it since it should be done automatically. Does anyone know which program I need or how I can do it in order to open up those ships?
Reply With Quote
  #2  
Old October 9th, 2001, 12:47 AM

Intruder13 Intruder13 is offline
Private
 
Join Date: Sep 2001
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
Intruder13 is on a distinguished road
Default Re: Using MOO2 ships for shipsets

"Does anyone know which program I need or how I can do it in order to open up those ships?"

-Whats the file extension? (i.e. bmp, pcx, png...)


Reply With Quote
  #3  
Old October 9th, 2001, 04:51 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Using MOO2 ships for shipsets

The file extension is lbx. Most of the files for MOO2 are .lbx, including graphics and data files (such as racename, ships, raceopt and bldname), so I don't think that you could open these files. Also, the problem is that the ships in MOO2 are not at a 3d viewing angle. The are seen top-down.

------------------
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #4  
Old October 9th, 2001, 07:58 AM
henk brouwer's Avatar

henk brouwer henk brouwer is offline
Sergeant
 
Join Date: Nov 2000
Location: netherlands
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
henk brouwer is on a distinguished road
Default Re: Using MOO2 ships for shipsets

You could make screenshots of the ships by pressing the print screen button in the game, and pasting the pictures (ctr-v) into windows paint or another program..
__________________
Dungeon odyssey modules:

Christmas module v1.05 (attached to first post)

Xerathul's Revenge v0.5
Reply With Quote
  #5  
Old October 10th, 2001, 04:05 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Using MOO2 ships for shipsets

That would work, but the problem is that the ships would still be in the top-down view. So, you'd still have to re-draw them for the 3d view.

------------------
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #6  
Old October 10th, 2001, 02:08 PM

prader prader is offline
Private
 
Join Date: Oct 2001
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
prader is on a distinguished road
Default Re: Using MOO2 ships for shipsets

Would not having 3d views be a serious problem or just an aesthetic one? I can deal with not seeing 3d views of the ships but it wouldn't do much good if the game crashes.

Thanks everyone for your responses so far. You've been very helpful.
Reply With Quote
  #7  
Old October 10th, 2001, 03:00 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Using MOO2 ships for shipsets

quote:
Originally posted by prader:
Would not having 3d views be a serious problem or just an aesthetic one? I can deal with not seeing 3d views of the ships but it wouldn't do much good if the game crashes.

Thanks everyone for your responses so far. You've been very helpful.


It's purely aesthetic. You could have a top down 36x36 bitmap for the mini images used in movement and combat, and the same top-down image blown up to a 128x128 bitmap and the game would not care. It would not give you errors unless the images were named incorrectly.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #8  
Old October 10th, 2001, 04:24 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Using MOO2 ships for shipsets

quote:
Originally posted by geoschmo:
Quote:
Originally posted by prader:
Would not having 3d views be a serious problem or just an aesthetic one? I can deal with not seeing 3d views of the ships but it wouldn't do much good if the game crashes.

Thanks everyone for your responses so far. You've been very helpful.



It's purely aesthetic. You could have a top down 36x36 bitmap for the mini images used in movement and combat, and the same top-down image blown up to a 128x128 bitmap and the game would not care. It would not give you errors unless the images were named incorrectly.

Geoschmo
Actually, you could have a picture of Krusty the Clown for the large image and it wouldn't cause an error. One of the ways to dramatically reduce the disk space usage by the game would be to replace all the 'portrait' images with some sort of simple, abstract emblem. Or even a blank space. You'd just see the information without the fancy image.
Reply With Quote
  #9  
Old October 10th, 2001, 04:39 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Using MOO2 ships for shipsets

quote:
Originally posted by Baron Munchausen:
One of the ways to dramatically reduce the disk space usage by the game would be to replace all the 'portrait' images with some sort of simple, abstract emblem. Or even a blank space. You'd just see the information without the fancy image.
In fact we did something similer on the PBW server to conserve space, since it doesn't matter what the pictures look like on the server.

What I learned though is that bitmap files of the same dimensions have exactly the same file size regardless of what the image looks like. The only way to reduce the file size is to actually make them smaller, or changing them to black and white in the attributes. Instead of 128x128, make them a 1x1 bitmap. However, you have to be careful with this because some of the game images (not ship pics) have to be the same size or you get errors. However, you can still save space with them by making them black and white.

Geoschmo

__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #10  
Old October 10th, 2001, 05:11 PM

prader prader is offline
Private
 
Join Date: Oct 2001
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
prader is on a distinguished road
Default Re: Using MOO2 ships for shipsets

Speaking of errors, I have another question. I downloaded some of the races (klingon, Romulan, Borg, star wars, etc) and when I tried to run the game all I got was a big list of error Messages. I suspect the problem was tinkering with the filler tech for the Borg or replacing the "components" file for the Klingons over the default one but I'm not sure. How, exactly, do you make those races usable by the game? In laymans terms. I thought I did a pretty good job of following the instructions but evidently not... is there common knowledge that is assumed and that everyone else knows except me?

[This message has been edited by prader (edited 10 October 2001).]

[This message has been edited by prader (edited 10 October 2001).]
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:46 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.