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-   -   A possible explanation for the replay bug (http://forum.shrapnelgames.com/showthread.php?t=47592)

Loren July 17th, 2011 01:52 AM

A possible explanation for the replay bug
 
http://stackoverflow.com/questions/6...-c-can-they-be

Can someone with enough knowledge of the internals chime in on this?

Edi July 17th, 2011 03:39 AM

Re: A possible explanation for the replay bug
 
Quote:

Originally Posted by Loren (Post 780408)
http://stackoverflow.com/questions/6...-c-can-they-be

Can someone with enough knowledge of the internals chime in on this?

That looks like a sensible explanation, but the only one who can answer that question is Johan, since he is the only one with both source code access and the requisite understanding of programming issues.

Edi July 17th, 2011 03:49 AM

Re: A possible explanation for the replay bug
 
I sent Johan an email about this. All we can do now is wait to hear back from him.

thejeff July 17th, 2011 08:55 AM

Re: A possible explanation for the replay bug
 
If I followed that link correctly, that isn't the issue. Or at least not the only issue.

The question there is about different results on different architectures or optimization settings. The current version of the replay bug can occur even in SP games where the actual results and the replay are run on the same machine.
\

Edi July 20th, 2011 08:43 AM

Re: A possible explanation for the replay bug
 
Quote:

Originally Posted by Johan
Hi Edi, I'm pretty sure that isn't the problem with dom3. But intereting problem anyway.

/Johan

So that's the official word for now.


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