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-   -   randomize scenario? (http://forum.shrapnelgames.com/showthread.php?t=47623)

hawk66 July 25th, 2011 01:43 PM

randomize scenario?
 
Hi,

I am not experienced concerning scenario design but I am curious: Are there some (perhaps not so obvious) ways to randomize a scenario - so that you can actually play your own dog food ;).

I know winSPMBT has superb features for creating battles and campaigns; I am talking more about creating special scenarios like rescue operations and that stuff.

Thanks.

Mobhack July 25th, 2011 03:54 PM

Re: randomize scenario?
 
Quote:

Originally Posted by hawk66 (Post 780997)
Hi,

I am not experienced concerning scenario design but I am curious: Are there some (perhaps not so obvious) ways to randomize a scenario - so that you can actually play your own dog food ;).

I know winSPMBT has superb features for creating battles and campaigns; I am talking more about creating special scenarios like rescue operations and that stuff.

Thanks.

Scenarios are fixed.

The only random element is the %age chance for a reinforcement to arrive. Creative use of low numbers there may make things variable (loads of low rolls = you meet a horde). However - what the AI makes of platoons whose HQ never arrives etc...

Andy

gila July 26th, 2011 06:47 PM

Re: randomize scenario?
 
What you are asking, is not too hard to create in a single battle.
Say a Dunkirk situaton where you would have to evac as many as possible,then have results on how many survived.
Another could be a fighting withdrawal in Arnhem.
Endless other possibles:)

Imp July 27th, 2011 12:12 PM

Re: randomize scenario?
 
For search & rescue type missions the % chance of reinforcing works quite well the other slightly longer approach which should work is to do a branching campaign. Say 4 similar scenarious, save the first shift some guards etc & save, repeat then make a branching campaign with equal chance of selecting any of them so you dont know which your playing. wait 6 months & take it for a spin.

hawk66 July 27th, 2011 02:05 PM

Re: randomize scenario?
 
Thx for your input.

The campaign trick + together using % change reinforcing should be sufficient, I guess.


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