.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old July 25th, 2011, 01:43 PM

hawk66 hawk66 is offline
Corporal
 
Join Date: Jan 2008
Location: Germany
Posts: 50
Thanks: 7
Thanked 2 Times in 2 Posts
hawk66 is on a distinguished road
Default randomize scenario?

Hi,

I am not experienced concerning scenario design but I am curious: Are there some (perhaps not so obvious) ways to randomize a scenario - so that you can actually play your own dog food .

I know winSPMBT has superb features for creating battles and campaigns; I am talking more about creating special scenarios like rescue operations and that stuff.

Thanks.
Reply With Quote
  #2  
Old July 25th, 2011, 03:54 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
Mobhack is on a distinguished road
Default Re: randomize scenario?

Quote:
Originally Posted by hawk66 View Post
Hi,

I am not experienced concerning scenario design but I am curious: Are there some (perhaps not so obvious) ways to randomize a scenario - so that you can actually play your own dog food .

I know winSPMBT has superb features for creating battles and campaigns; I am talking more about creating special scenarios like rescue operations and that stuff.

Thanks.
Scenarios are fixed.

The only random element is the %age chance for a reinforcement to arrive. Creative use of low numbers there may make things variable (loads of low rolls = you meet a horde). However - what the AI makes of platoons whose HQ never arrives etc...

Andy
Reply With Quote
The Following User Says Thank You to Mobhack For This Useful Post:
  #3  
Old July 26th, 2011, 06:47 PM
gila's Avatar

gila gila is offline
Captain
 
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
gila is on a distinguished road
Default Re: randomize scenario?

What you are asking, is not too hard to create in a single battle.
Say a Dunkirk situaton where you would have to evac as many as possible,then have results on how many survived.
Another could be a fighting withdrawal in Arnhem.
Endless other possibles
Reply With Quote
  #4  
Old July 27th, 2011, 12:12 PM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: randomize scenario?

For search & rescue type missions the % chance of reinforcing works quite well the other slightly longer approach which should work is to do a branching campaign. Say 4 similar scenarious, save the first shift some guards etc & save, repeat then make a branching campaign with equal chance of selecting any of them so you dont know which your playing. wait 6 months & take it for a spin.
__________________
John
Reply With Quote
The Following User Says Thank You to Imp For This Useful Post:
  #5  
Old July 27th, 2011, 02:05 PM

hawk66 hawk66 is offline
Corporal
 
Join Date: Jan 2008
Location: Germany
Posts: 50
Thanks: 7
Thanked 2 Times in 2 Posts
hawk66 is on a distinguished road
Default Re: randomize scenario?

Thx for your input.

The campaign trick + together using % change reinforcing should be sufficient, I guess.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:48 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.