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House Rules against the AI
As the title says, what are your house rules against the AI for a more fun play? I´ll post mine and the reason for each:
- Use Difficult AI - Normal AI is too weak to be a creadible threat. - always pick Drain 3 - AI does not research at the rate of a human player and normally gets behind on the research curve very fast, so picking Drain 3 you give it a chance to at least keep up. - do not blood hunt - The AI does not know how to build a blood economy effectively, so you should not also... using blood slaves from sites/other sources is fine - particularly challenging with blood oriented factions. - only attack the AI if attacked first - more for roleplay reasons, but also limits your expansion. - do not use battle enchantments that need gems - The AI rarely gives gems to its commanders and rarely uses gem-dependend battle spells, so the player should not too - makes you use more the low-level gemless spells at the end gam. - research all fields at the same rate - the AI does not know good research strategies and it is too easy to defeat them by rushing to high spells in one or 2 researh schools early. I find that using these "house rules" i make the single player experience both more challenginc and more fun... so share yours.... |
Re: House Rules against the AI
There was a previous thread like this with excellent info.
Is there a reason for not resurrecting it? |
Re: House Rules against the AI
seriously?
damn, and i was part of that thread too! Blame it on my poor memory.... |
Re: House Rules against the AI
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Re: House Rules against the AI
Recently I was asked to write a proposal at work. Writing a proposal is a lot of work - probably the best part of a week full time, and takes a lot of thought. It was to do a piece of work we had been thinking about for a while, but the client was finally ready to consider moving ahead.
I spent a day or so working on the proposal, and then had the thought that I should check what other proposals we'd sent to the client in the last year (we keep a folder for each client with all documents they've been sent) - just so as to seem on the ball. Anyway, what did I find there, but another proposal, dated six months ago - for the same piece of work, for the same client, BY ME. I had literally written this big, difficult document six months ago. The client had delayed, and now six months later I had completely forgotten that I had written it before. Scary!! Luckily it meant that I could just change the date on the old proposal and reissue it, so I was saved a week's work. :) |
Re: House Rules against the AI
Ever been impressed by your own coding? Thats what I find funny. Being confused by it I can understand, but to see old code and be impressed by it has got to be me showing my age.
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Re: House Rules against the AI
oh, GP, yes have I been there. I just started saving myself time and write easy stuff with a bit of documentation for the clever parts.
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Re: House Rules against the AI
When I was a total newb (as opposed to a partial one now), the suggested House Rule I read said "no more than one researcher per Lab built". That was hard! Then someone told me to ignore that bit, and it got easier!
@Makinus Not using any battle gems seems a bit limiting from the fun POV! And I do see the AI using gems, at least sometimes. |
Re: House Rules against the AI
Make a rule that all your provinces MUST have a PD of 20 or 30, purchased on the first turn of ownership....
Yes, this PD will stop small ai armies but it won't stop anything decent a gold boosted ai can amass and its very expensive for the human player. Of course not all PD is alike.... |
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