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August 10th, 2011, 08:18 AM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
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House Rules against the AI
As the title says, what are your house rules against the AI for a more fun play? I´ll post mine and the reason for each:
- Use Difficult AI - Normal AI is too weak to be a creadible threat.
- always pick Drain 3 - AI does not research at the rate of a human player and normally gets behind on the research curve very fast, so picking Drain 3 you give it a chance to at least keep up.
- do not blood hunt - The AI does not know how to build a blood economy effectively, so you should not also... using blood slaves from sites/other sources is fine - particularly challenging with blood oriented factions.
- only attack the AI if attacked first - more for roleplay reasons, but also limits your expansion.
- do not use battle enchantments that need gems - The AI rarely gives gems to its commanders and rarely uses gem-dependend battle spells, so the player should not too - makes you use more the low-level gemless spells at the end gam.
- research all fields at the same rate - the AI does not know good research strategies and it is too easy to defeat them by rushing to high spells in one or 2 researh schools early.
I find that using these "house rules" i make the single player experience both more challenginc and more fun... so share yours....
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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August 10th, 2011, 10:31 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: House Rules against the AI
There was a previous thread like this with excellent info.
Is there a reason for not resurrecting it?
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 10th, 2011, 12:35 PM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
Posts: 604
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Re: House Rules against the AI
seriously?
damn, and i was part of that thread too!
Blame it on my poor memory....
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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August 10th, 2011, 02:40 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: House Rules against the AI
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 11th, 2011, 06:52 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Re: House Rules against the AI
Recently I was asked to write a proposal at work. Writing a proposal is a lot of work - probably the best part of a week full time, and takes a lot of thought. It was to do a piece of work we had been thinking about for a while, but the client was finally ready to consider moving ahead.
I spent a day or so working on the proposal, and then had the thought that I should check what other proposals we'd sent to the client in the last year (we keep a folder for each client with all documents they've been sent) - just so as to seem on the ball.
Anyway, what did I find there, but another proposal, dated six months ago - for the same piece of work, for the same client, BY ME. I had literally written this big, difficult document six months ago. The client had delayed, and now six months later I had completely forgotten that I had written it before. Scary!!
Luckily it meant that I could just change the date on the old proposal and reissue it, so I was saved a week's work.
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August 11th, 2011, 07:56 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: House Rules against the AI
Ever been impressed by your own coding? Thats what I find funny. Being confused by it I can understand, but to see old code and be impressed by it has got to be me showing my age.
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August 11th, 2011, 02:23 PM
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Corporal
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Join Date: Mar 2008
Posts: 81
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Re: House Rules against the AI
oh, GP, yes have I been there. I just started saving myself time and write easy stuff with a bit of documentation for the clever parts.
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August 14th, 2011, 07:19 AM
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Second Lieutenant
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Join Date: Aug 2010
Posts: 546
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Re: House Rules against the AI
When I was a total newb (as opposed to a partial one now), the suggested House Rule I read said "no more than one researcher per Lab built". That was hard! Then someone told me to ignore that bit, and it got easier!
@Makinus
Not using any battle gems seems a bit limiting from the fun POV! And I do see the AI using gems, at least sometimes.
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August 17th, 2011, 05:46 PM
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Sergeant
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Join Date: Mar 2010
Location: Tasmania
Posts: 356
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Re: House Rules against the AI
Make a rule that all your provinces MUST have a PD of 20 or 30, purchased on the first turn of ownership....
Yes, this PD will stop small ai armies but it won't stop anything decent a gold boosted ai can amass and its very expensive for the human player.
Of course not all PD is alike....
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